Originally Posted by
Mansion
Problem is WHM suffers from both job design and balance problems (one leading into another). Comparing to DPS balance is ok but healing is a thing by itself.
The current endgame of healers is to... well, not heal and if you do, it's preferably in a way that won't sacrifice GCDs that could be used for DPS. So they can address WHM job problems by reducing its clipping issues and boosting a bit its oGCD healing, but that won't automatically make it balanced with Earthly Star, Indom, Fae Union, or Lightspeed, Malefic and Ruin II mobility. And it won't give it a Meta spot when AST and SCH have Cards and Stratagems.
Unless there is a kick in the healing design, WHM needs a job fix and party utility. I don't believe a huge pDPS boost for WHM would make up with the rDPS lost by having a WHM in a team.