More 4 man Ex with no MH gimicks? Sure, I'd be up for that.
More Rathalos? lol no. I did it 50 times as a melee dps and it was a pain. Tanks and ranged dps have it easy. It's no wonder every other pf was just 3tank and 1 healer cheese, lol
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More 4 man Ex with no MH gimicks? Sure, I'd be up for that.
More Rathalos? lol no. I did it 50 times as a melee dps and it was a pain. Tanks and ranged dps have it easy. It's no wonder every other pf was just 3tank and 1 healer cheese, lol
The real tricky bit is doing this fight as a caster. If you start casting something at the wrong moment, those rushes he does can be brutal. And the way the hitboxes work in this fight, could technically be out of the way in time, but not according to the game code... You basically have to either always move to stay behind him or at least around his sides, or start moving immediately the instant he directs his attention to you. Any later, and your probably toast.
I'm fine with this. It would allow me and a few friends to do tough content together without having to put some of our trust on people we don't know when the rest of our group can't make it for X reason.
I won't be fine with it if the fights are like Rathalos EX though. Specifically on how Rathalos isn't really much of an interesting fight (he's basically a dungeon boss that dishes out enormous damage to those who get hit). First phase is mildly interesting, since he has roughly 4 attacks (maybe 5?), but the final phase he only has 3 and one of them is unavoidable group damage :/
Edit: did it again today. Still hate Rathalos EX (got the clear, but it's just not a good fight).
Its a challenge for melee with 200+ ping thats for sure... but its just great having content like this with 4 players.
At first I think it was a little frustrating because we were playing XIV with another games rules, but once you get used to it (like everything in life) its very doable.
I also hope we get more mid-high end content with 4 players, I'm really enjoying Rathlos Ex.
Boy do I know that ohh soo well, corps-a-corps into a tail swipe. Almost immediate death. Funny enough I have min iLv and this forced me to meld Vit just so I could survive with marginal HP. Looking at it, I'd much have preferred this fight to have all the mechanics do damage proportional to your max HP.. E.g. getting hit deals 90-95% of your maximum HP. Versus fixed damage