This. You mentioned how DRG would be nothing without its jumps and BotD, what do you think pld is according to what you think PLD in FF is?
It has a degree of holy magic/abilities (Holy Spirit, Requiescat and Royal Authority to a degree, Veil, Clemency), the ability to protect the others (intervention, passage, veil, clemency to save others), and strong mitigation to reflect the job's tanky nature in the series. It also hits quite a bit, since Paladins in FF were no slouches in damage.
If you're saying the job is missing more interaction with its oath, then I agree and disagee. I think oath should be tied to more defensive abilities ( Veil and Passage for example) but even then you can throw interventions, pair sheltron wuth cds for tankbusters, or even use it to fish swipes.
So again, what's missing in your opinion?
