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I respectfully disagree with this in one way. Yes, the experience improves dramatically once you hit lvl 17 and can finally start running most places without instantly dying, but the godawful slog to get there really wears you out. I'm currently about 3 or 4 high lvl NM away from lvl 20, and just finally completed my SAM relic weapon and armor with my ninja gear all up to +1, and I'm honestly exhausted. The process took me about 3 weeks total since I don't have a lot of time to play continually, and the idea of going back kind of fills me with dread. Maybe a week or two off will help.
I also don't think the place is in quite as much danger of dying out as it first appears. I still see a good mix of all levels, and a fairly high number of high levels. So it may start to dwindle when the next patch comes with new content, but it's probably fairly solid until then.
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Personally I'm not liking where Eureka is going. When it first dropped I thought cool, reminds for FFXI and FFXIV 1.0Hmm but now come to find out that the only way to get xp is to join NM trains and just leech...
*Level Sync is need along with an ability to show everyone in Eureka that you are LFG for either XP or NM/FATE.
*Perhaps a resting bonus or items to increase xp yield is needed. It would be cool if players had a campsite item they could use that would increase the xp earned by the party to help with leveling. I just don't think "New Eureka players" should be leveling off "Euraka End Game Content."
*Use old FFXIV 1.0 maps as a template when you had random villages, cave dungeons, etc... for people who want to explore. Don't be afraid to have flying and swimming added to fulfill these goals.