A new mechanic with pet jobs that auto-replaces same level skills on your hotbars to match the pet actually summoned.
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A new mechanic with pet jobs that auto-replaces same level skills on your hotbars to match the pet actually summoned.
Whether by luck or by coincidence, yours was the first post I saw when I pulled up the thread on my phone. I thank you for these Ideas and have incorporated them. A new 30s oGCD move to switch the minor arcanum from what is currently drawn, a new Combust with a medium burst, and a new oGCD AoE move. Thank you for your input.
sadly I can't message everyone specifically unless I do the changes right then and there but Thank you all for the wonderful ideas
1. Delete RDM. LOL kidding.
Now for my real answer:
2. I really want AST re-worked to be more like their PVP counterpart, aka the speed healer. I play AST in PVP and absolutely love the 10 second CD on Essential Dignity. I completely adore the Abridged trait that you gain after casting Benefic where your next Benefic/Benefic II/Malefic is instant cast (AST's very own Dualcast), and of course the Lightspeed CD reduction every time you use Benefic. It feels fun and fresh when compared to the other healers. However, then you switch back to PVE and it feels so slow and boring. Essential Dignity goes back to, what, 40 seconds, Abridged is gone, Sleeve Draw no longer restores MP (AST has the worst of the three in PVE), and no more Lightspeed reduction. In essence, I think it would create a fairly new dynamic for AST as the speed healer vs. WHM the power house and SCH the mitigator.
More DPS options for healer that aren't just dots > stone/broil/malefic spam.
Rework lillies to actually be useful, instead of cooldown reduction, which is inherently ass in this massively scripted game, have each ability do something different when consuming 3 lillies. Anything would be better than what we have now, for example, a 3 lily benison could have it's shield % increased, or tetra could refresh/increase the duration of regen, there are so many possibilities. While we're at it, stop punishing good healers by having them unable to generate lillies and give regen ticks a chance to give them.
As it stands, good healers only need to heal via regens and off globals, this means they can potentially generate NO lillies at all, making the system even more useless than it is for the bad healers.
Replace protect with it's PvP counterpart and increase defence across the board. Go one step further and split it into protect and shell, for physical/magical defense respectively, based on the encounter. Bake esuna into every healer's kit again. Remove break, drain, repose, fluid aura. They're all useless. Buff cleric stance duration to 30s.
Healers are super stale at the moment and need some help. I'm not even going to get into astrologian's clipping issues or janky feel it's had since SB dropped (rip aero), or fairies still being broken to the point scholar is still pretty much guaranteed a spot in every raid group ever.
SCH
Meltdown: AoE 200 potency, potency diminishes like Holy/Gravity, additional effect damage down-5% (to give it a secondary effect for mitigation similar to Holy's stun).
Embrava: Your next Healing Magic spell will be a critical hit.
RDM
Spontaneity: Your next 3 spells will have no cast time.
Ver-Ultima: AoE version of Flare/Holy but less damage so more useful on a ton of adds.
Fix SMN as a pet job.
Add BST as a pet job.
Faster acquisition of job abilities (as in, you get 90% of them by level 30) that all scale up appropriate to your level. Traits can augment them further, but give us the playability. Nothing annoys me more than losing half my buttons (or worse, having like 2 buttons in Toto-Rak) just because I'm down-sync'd.
Un-f*** DRK. Yeah, SE really messed up with that one. It didn't really need a lot of changes to begin with, but I'd rather see DRK with defensive cooldowns that use MP, so they have to decide whether to up their DPS or their mitigation (or a mix of the two). Mana management was one of the main things that made DRK interesting in 3.x.
Tying dps and mitigation to the same resource would screw DRK even more with the current state of the meta. Why choose the tank that can either dps OR mitigate over the other two who can both simultaneously.