Yeaahh it does help your dps when you aren't on the floor haha. Im not in a raiding static and we tend to go with friends and fc mates so i haven't needed perfection :D as content gets harder ill definately need to consult some more rotation guides.
Printable View
I think I'm running out of daily posts, so this'll prob be my last for the day lol. If it helps, try practicing keeping up Higanbana at all times. I personally go with starting off a fight with a Higanbana combo, then Meikyo Shisui to get off a quick Midare Setsugekka. But it has been a while, so I dunno how that opener compares to others, but it's what I've used.
Unfortunately, it does. That lack of information I feel contributes far more to the "bad" players than people realize. And it's why I believe the positives of parsers would outweigh the negatives long term. A good source for job information is The Balance discord. They have channels set up and pinned messages listing everything from in-depth rotation guides to melds and BiS. If needed, I can offer my SAM rotation since I mained it half this tier.
There isn't any alternative as long there is player greed/selfishness or peer pressure. The abuse comes from losing/getting rewards, including grades itself is a reward. When you see potd ranking, you also compare how much damage others do on the same floor. It doesn't take much for sponsors to do such competition whether using numbers, grades or even sorting by your name. Funny thing about rank/grades, my ig spouse was frustrated that she always come at bottom in the pvp ladder, I had to explain it's sorted by name by default. The neutral thing to do is to have practice runs with no rewards, this should be a thing. Time itself is a good measuring. Practice mode in Raid Finder currently only separates people who already get or haven't get their weekly loot.
Shower thought.
This isn't kindergarten, we don't need stickers telling us all how good we did.
The point of the parser is to give you the cold hard data so you know what happened. Giving everyone participation trophies with these rankings only serves epeen stroking.
This also does ziltch for theroycrafting purposes.
As heavily opposed as I am to parsers, I think a rank system is a far better idea since it can be tweaked from job to job, it can be altered based on role performance, and devs can keep the data hidden while still being able to provide tips for each role or job to get higher ranks for content.
I would also wager that unless there's some sort of modification to SSS that includes simplified versions of mechanics, this is probably the closest we'd get from SE for any means of gauging performance.
Play good? What does that mean truly. Last time I checked for most endgame content you have about 12-13 minutes to kill whatever is is you are fighting weather you take 13 minutes or 9 minutes doesn't really matter. So I'll ask again what does play good mean?
Let me answer that for you: Its different for everyone, and no ones answer actually matters as long as its within the enrage timer of a particular fight.
question to everyone else Why are you all so hellbent on wanting a parser? It can't just be for self improvement. As it stands now if you've read a guide and are doing your rotation correctly and using all your ogcds on cooldown your doing fine for every single piece of content in this game. The only improvement from there is better aligning things within the context of a fight just for the sake of killing it a little faster which is the entire reason for FFlogs existing.
This is an alternative idea to parsers, top raiders and the like will ofcourse still want/use parsers but for the general populace it can serve the same idea and keeps it in line with SE's way of doing things to help with inclusion and help those that underperform strive for that higher rank