Originally Posted by
Renshi
No, no, no!
In the game development Voice Acting should be something to do at last, checking your budget and things, but mainly focusing on the gameplay.
I'm not saying that Voice Acting will not give the game anything, I'm just saying to focus on the mechanics of the game, and then think about VA, if there's place for it and if the budget can permit it.
I'd like to play a game that's both Fun and with an entertaining VA, but I can't play a game which is very good at VA but sucks on gameplay.
Got my point? I would focus on something that keeps the players first, rather than on something that gets the players. More like building a house starting from the structure and not from the furniture.