Just stop talking...
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I'm not sure this would help all that much... When we used to run T5 and T9 it was always with one tank anyway. The extra DPS made things easier not harder. Unless they think very carefully about the mechanics of the fights and implement something drastically different it could all become a little... boring for the remaining tank. At least tank swaps and mechanics involving the two tanks positioning etc make things interesting otherwise it can be about standing and being hit.... which although is intrinsic to the role is pretty boring.
What would worry me is the impact this would have on the area of the game we struggle on tank wise. I personally only play PLD for my FC static. In most other content outside our regular raid nights I play bard. As a bard it is rare with party finder that I have ever struggled to find two tanks, especially with the cross world functions of party finder for eight man content.
Four man roulette however is another story. We still struggle to find tanks. Tanks are the "in need" roll 99% of the time and if many people who off tank in a static are steered towards a DPS job most people will full time that job... then the problem we have with lack of tanks in four man content is compounded when square have tried to encourage so many people into tanking.
No thanks. Having multi-tank mechanics is fun.
If there is no Tank Buster there's no need for tanks. Or you'd only need one healer.
Sounds like to me, some people here want to make content more PUGable. There's plenty of content PUGs can do. Let some of the more advanced players have their fun with what little they get.
So required was a tad extreme, so let us say it would be cool if certain encounters favored different role setups.
Founded statics that wish to would have to adapt, I am not asking for every fight to have varying rules regarding setup, but some fights that favor having maybe three tanks would be neat. Or certain fights that have hard dps checks and is more mechanics based so maybe you can forgo having two tanks and replace them with another dps.
Variety is the spice of life. While poor explains, I am not a encounter designer I am sure SE could come up with some interesting encounters that break the mold a tad. Also while I have not raided with a static in FFXIV, though when I did raid back in WoW it was expected for people to get comfortable with different roles since throughout the raid a certain encounter may require a different setup.
Granted it has been a decent amount of time since I last raided in WoW, and since I do not raid with a static in FFXIV so I do not know the expectations the raiding community has on players. In the end I do not think statics would die if certain encounters favored certain role setups.
Even after the changes, you still have 3 tanks per raid. That's more than enough redundancy and add-management while six tanks was overkill. The only place where 2 tanks per party might come in handy is on Ozma because all 3 tanks have to pull their weight and losing even the one means a potential wipe if you don't recover fast enough (all things said relating to when that raid was on-level, on-gear), but that's about the one place I can think of. Even in Void Ark, one tank grabs the tree, the other grabs the puppy, and the last one hits DPS stance unless one of the other tanks dies.
None of this applies to 8-player content where the 2 tanks is all you ever had and you don't have other parties picking up your party's slack. And that's before we get to 'easier content' like A9 where if you remove the OT mechanic you might as well scrap the fight because that's all the mechanics you have in there, the add management, and you need the OT for that.