Originally Posted by
Khalithar
This sentence in particular got me thinking about an old quote from Ghostcrawler the old WoW dev, to paraphrase he said something along the lines of "it's amazing what players will go through for even a theoretical 1% dps increase" and it's most definitely a sentiment I agree with.
But when I read about the concept of "builds" I wonder what exactly do they mean in context for this game? I think there needs to be some establishment of what exactly people mean by that before any real meaningful conversation can take place. The only sort of "build" we have right now is "how do you meld your materia?" Do they mean they want secondaries to be more meaningful so that something like direct hit is as good as skill speed for every job? Or do they mean different ways of playing the same job, such as having the option of making a smn that forgoes DoT's entirely in exchange for higher potency ruins and having both be competitive?
Currently, materia and tweaking whatever are your best secondaries with the right gear (augmented allagan vs genji) are the only sort of "build" there is with everyone following the same model to maximize their dps. That brings me along to another question, are people saying they want more options than the "maximize your dps for every role" that is so popular now? Now all of these are subjective of course, but unless we can define what people mean by saying "more customization in builds" I feel that this conversation won't go very far.