Let's hope no one tries to pass that type of idea off. The #1 player on the Primal DC is a healer with an almost 80% win rate. Holy moly.
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the guy has an alt on chaos also he mains scholar and has like 70% winrate, scholar is op as hell just saying ;)
He mains WHM tho, he only plays SCH on chaos
Also any healer is op against you
SCH and WHM are similar strength but they have very different weaknesses. Attacking SCH like it's a WHM is a good way to lose games, as is attacking WHM like it's a SCH.
A big problem i've seen is people attacking S5 SCH like it's HW White Mage - focusing damage on one target, trying to use CC for burst rather than just putting the SCH behind, etc. Scholar was and still is vulnerable to split pressure, but people refuse to do it and instead just play into SCH's strong single-target sustaind healing.
There is a reason why some SCH have 70-80% winrates, but it has a lot more to do with carry potential than the class itself.
Since healers is such a difficult class to master (you are either good or garbage, no in between) it has caused many players to stop queuing as healers for pvp. Currently queue times are through the roof for ranked pvp (at least for platinum) unless you are a healer. This also has caused the problem where once you are done with you 20-30 minute queue and you see your team and see a random healer and on the other side you see a top 30 (always the same people) you know you lost and there's nothing to do about it.
SE really destroyed pvp this season, they tried to "balance" things out but they created a problem worst than what they initially wanted to fix.
I don't understand why they had to "simplify" things to this point. I know the hotbars were a mess with so many skills but they didn't have to resort to this, and they clearly didn't make much research on the consequences either because now we have the healers problem.
This season shall forever be known as the "Be a good healer or don't even try it" season.
I don't think there's a way to fix this without reworking the whole damn pvp again, which would mean giving more skills and self sustain to the other classes, giving more CC options and etc. which would mean making pvp the way it used to be. They will never admit this problem and they won't fix it for at least another 2 years until the new expansion arrives. What you will see is a patch here and there trying to make things even for other classes but the problem is so deep rooted that not much can be done by just patching.
I don't think maps are the problem at all here, it is a matter of unbalance between classes. The problem isn't even the fact that they oversimplified things, it is the fact that they didn't make enough research and testing to realize that the entire mode depends on healers and nothing more.
They just need to tune down Scholar and Whm abit, Drk also because it's fucking strong if you think about it shield on party, healing down debuff, stun, silence, pull-in move and trick attack with soul survivor.
Make fluid aura longer cd or make diminish returns on the knockback.
Scholar just add heavy or something to broil other then free aetherflow stack.
Top 10 players on chaos are either Healers or Drks atm i know some ppl who werent even good at pvp before who is in the top 10 now playing DRK just showing how strong that class is.