wrong actually the 4.1 patch will hit sometime in septmber if it following the same pattern since launch
I'm PS4 peasant, and here just wondering if the true problem is SMN being bad (bc of hypothetical bad dps), or parsers being inaccurate (showing wrong dps total bc trird party tool).
I'm not so sure, the first LL that will talk about 4.1 will be on the 2nd of september so I suppose early october is a fair date for 4.1
edit: also consider that it is the first LL that will show 4.1 meaning that a second will follow and they don't usually put 2 LL in the same month
Well, considering 2.x only had whm and sch as healers, I would hope so. I'm just going to assume you mean 3.x since AST came out in Heavensward. You didn't want to double on same healers in 2.x because it gave you a group stat penalty so having a sch and whm was the thing to do. you got MND boost for whm and piety for sch iirc. Might be the other way around, I forget.
Edit: also, it made the LB build up super slow if you had double of one class at one point in 2.x. thankfully they removed that.
Neither. Parsers have SMN at an underwhelming-but-decent place as far as DPS goes, and they're far more mobile than BLMs so they may have a slight advantage over BLMs in that regards.
The problem is the idiots who worship the meta as the end-all go-to for all content in the game. They're the type of people who will fawn over you when your class is meta, but as soon as it's not, will drop you like an old forgotton toy.
I'm honestly getting super sick and tired of reading comments from people who keep telling others, "just go play RDM."
That is NOT a solution to the SMN issue, so just stop.
I know how the job operates, I don't have to physically touch a job to understand the highs and lows. My static raid has a Summoner, two close friends who I've been playing with since Beta play Summoner. I read the forums, I know your rotation, etc. I stand by my statement that this game, regardless of role or job, isn't difficult enough to warrant the cries that are presented here. You can pretend that your job is beyond any comparability to make yourself feel unique, but it doesn't make it true. I saw the Reddit thread when it first came out. Of course Summoner will be the highest, it's the buzzword for FFXIV's lack of balance. Once again, I think it's the most difficult job in the game, but the outcry is far from palatable.
And to clarify what I was saying about a low tier hero/fighter/class in any competitive pvp/pve game: players will always over exaggerate the ratio between difficulty and viability when the latter is much lower. It's to compensate their effectiveness.