I want Gilgamesh with battle on the big bridge music when you fight him :D he can be a prime or something and drop weapons idk lol :)
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I want Gilgamesh with battle on the big bridge music when you fight him :D he can be a prime or something and drop weapons idk lol :)
I would like to see binded enemys in this game. Like with FFXI had worms. I would like to see FF6 Enemy... Undead Bones. Undead mob stuck in the ground be able to cast Earth Magic & Dark Magic.
http://www.videogamesprites.net/Fina...l%20Dragon.gif
Id like to see this come in FF14. I never seen it in FF11 and was hoping to see it. In FF14 it could be never intresting if they do it in new ways.
what ever happend to doom train?
Deathgaze, can I have it? :) Maybe in a future story mission fight on an airship?
I know there was a discussion about Doomtrain a good while ago in the forums. I would love to have an instance where we'd have to go through the cars to get to the front and take over the controls before we crash or something, etc etc
Hopefully they're thinking about em for 2.0 or the first expansion.
But yes, I wouldn't want to see main villains return in this game. I'd love to see mad maniacs and pranksters similar to Kefka, but not the madman himself.
Dark Shiva ftw
Would prefer no direct crossovers, save that for Kingdom Hearts 3 !
I would like allusions to previous recurring concepts, for example, the Magus Sisters became (or so it is thought) the Shikaree sisters in 11. Basically, leave things open to interpretation.
No story bosses no kefka, no sephiroth, no kuja, no zeromus etc, but mobs:
Behemoth (was in 2.0 concept pack)
Wyrms (like in FFXI)
Adamantoise
Ultima weapon
Omega weapon
Tonberry
mob based on the Elemental arch fiends from FFIV (not exactly the same)
Magus Sisters
Dark Anima (and his 100mil HP)
Shinryu
Penance (from FFX)
FFXI bunnies that can wipe a whole party with Whirl Claws
And theres prolly loads more that I cant think of atm.
KOTR would be beyond awesome
Oh and GIRUGAMESH