Originally Posted by
Yorumi
I know you wern't ignoring it but I think the heal received is a significant factor too. It means bigger regens, and bigger adlo/noct shields. The more I think about it the more tenacity becomes a scary stat. When a tank buster comes in not only are you taking x% less damage from it, but you also have an x% larger shield, and you also get healed up faster. Even outside savage that damage reduction and healing received will help a lot in dungeons. At first i was kind of down on tenacity but with your math I'm thinking it's actually quite a powerful stat.