Hiii Eden :D
Still waiting for the patch to update. D:
I am so jealous of you right now. D:
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Don't know if this has been mentioned here or not but I noticed that Thundara and Blizzara are both instant-cast spells, yet Fira has a 3 second cast time. I'm further confused by the fact that one of the combo bonuses for thundara is a reduced cast time but how can it be reduced further than instant-cast ? ...
Something seems not right here so if dev could please respond if this is a mistake or intentional. If intentional I'd love to hear the design philosophy supporting this.
brain power? it shouldnt have to take any.
i have to admit, it is hard for me to believe anyone would play an MMO on a console. But then again i do understand that not most JP people have PCs anyway so for me it really sucks.
the Console delay and billing/online negotiations (360) are my back up for why it should never have been considered for console release anyway and people without a comp would have to just suck it up just like every other MMO.
cannot keep up with your button pushings?
with the current system, since everything is single target now (especially now) i press my spell button and enter over and over waiting for it to go off just as i would as if enter wouldnt have had to be pushed.
repeatedly mashing your spell button until it went off would actually make it easier with the current system because because recast timers are glitched just as they have been for months. mashing would guarantee it goes off the very split second the system finally allows you to. the same as spamming Second Wind until it finally goes off. itd be worse if enter was involved in Second Wind.
Also take into consideration that 2.0 will not have this "animation lock" glitched system that is plaguing the game per Yoshis several interviews.
Also take into consideration that Yoshi himself agreed that not having a fully separate customizable UI for PC was a bad choice from the get go so PC users will have a completely separate UI at 2.0.
so its not so hard to assume the devs and Yoshi himself agree that MMOs is a bit more of a PC thing, theyre just stuck with the reality that JP people dont often have gaming comps and that many FFXI people just dont want to stray from FFXI.
also Yoshi said in an interview that:
"its like FPS games, theyre so many of them and theyre all very popular and seen to be different from one another. one reason why theyre so popular is because theyre control layouts are so similar to eachother. certain things should just not be touched in a genre of games and i think controls are one of them"
I agree, a toggle would be perfect.
I have definitely noticed big booms but I also noticed how fast my MP pool depletes..
My question though is did they remove the Area Effect ability from our spells or moved the toggle? Z key doesn't work anymore. Was a rude awakening trying to kill 3-4 things i was plowing through before and noticing after the 2nd one i had nothing left to fight with (mp wise) lol.
My only level 50 combat class and they !@#$ it over once again. I should have know better then to think 3K MP meant something good. Might as well rename Thaumaturge to "Minute-man", cause that's about how long it takes to shoot your 'load'.
Even less useful in Ifrit now, completely useless in Moogle compared to other setups (not saying its impossible, but lets face it...no one beat Moogle first day with 4 THM in their pt...). Enfeebles seem weak and useless. No AoE sleep. CNJ maybe deal less damage but side-by-side the CNJ can keep putting out and has more utility while the THM just stands there twiddling their thumbs.
BLM better be worth waiting for cause I m real tired of the one job I want to play constantly getting the shaft.
Dont forget we still have Job abilities in 1.21. Black Mage gets a convert type ability~
I dont remember standing idle for 3 minutes for my mp to fully recover.