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The FATE thing, I haven't heard - that could be an example of the "one or two" exceptions I mentioned (and which the community latched onto as an excuse to blame EVERYTHING on PS3). Bear in mind, though, that Yoshi-P has promised a lot of things that he was not able to follow through on, not because of console limitations, but development limitations. Housing being the most infamous example. He's not always the best at keeping what he'd LIKE to see happen within the limitations of what's actually feasible to develop.
Yoshida does tend to promise a lot and not follow through with some things, but I don't think a large scale FATE would be as difficult to implement as a glamour log, addon API, hair physics or multiple dyes on the same piece of gear. Seems more likely that it's limited by the PS3's lack of RAM or CPU limitations in handling a large amount of players in one zone along with massive creature.
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The textures thing, I don't buy one bit. DOWNgrading a texture is beyond easy; if SE wanted HQ textures for PS4 and PC, we'd have them, and PS3 would have a lesser version.
Downgrading a texture is easy, but we have no idea how easy managing 2-3 versions is and from what SE has said the engine they're using is especially difficult to work with (which is why KH3 and FFVII HD aren't going to be using it). Whether that applies to the cut down engine FFXIV is using, well it's as you said, speculation. Now that the PS3 has been dropped, they no longer need to cater to the lowest tier of system. If they do implement poor quality textures we'll know something is up, but really there's no excuse for it anymore.