I lol at this thread...and what a weird system you got there, look like you are not a macro fan right ?
ninja edit: key 4 is my favorite key for bad situation :x
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I lol at this thread...and what a weird system you got there, look like you are not a macro fan right ?
ninja edit: key 4 is my favorite key for bad situation :x
i'm not going to bash your system, if it works for you great. but it does seem a little rigid to me. anyhoo i'm guessing that system uses a lot of cross-class abilities. i'm guessing cross-class abilities won't be used quite as much, or as useful as they are now. so you will be forced to change your system anyway
honestly the implications bother me more than the reality, but there really is no logical reason why you should HAVE to do it. The only gain to having to place every skill is its slightly easier for noobs, but i think customization of your skill bar outweighs this.
Well, let's take the example from the same dev post. WS1 is your base, WS2 is +enmity, WS3 and WS4 are +damage. Now, if that's on a class that I only ever play to farm mats or to DD on bosses, WS2 is useless to me. Like, completely useless. Yeah, I could try using it for just plain damage, but why do that when a combo with WS3 and WS4 will do significantly more damage?
Conversely, if this is the class I tank on, WS3 and WS4 are almost useless, unless maybe we're on a burn phase of the fight and my enmity has a solid lead.
keep in mind guys, these changes are still in their feedback phase, so dont be afraid to disagree NOW, the question is what do you gain by HAVING to have all abilities equipped no mater what? I dont really see why even code this in.
I think the reasoning behind it is in the text before these changes are enumerated:
In other words, it's completely doable to populate your skill bar with ONLY abilities from other classes and absolutely none from your own. This new system forces you to have all of your abilities equipped, thus forces you to play your own class.Quote:
Furthermore, no differentiation is currently being made between setting an action learned through the current class and one belonging to another. This has rendered it difficult for each class to retain its uniqueness.