That is a valid view point, but I see it as us finding stronger and tougher enemies to prevail against, rather than everything just kinda lurking at the same values.
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That is a valid view point, but I see it as us finding stronger and tougher enemies to prevail against, rather than everything just kinda lurking at the same values.
No I don't understand how you feel and yes I played FFXI for 11/12 years. I feel in the amount of time I play 14 and I put in a lot of hours I get way more done. No shouting for partys or shouting to build partys for hours. I think I actually spent more time on there shouting for stuff than actually getting stuff done.
I sort of miss haste etc on gear and buffs to abilities, but then I remember how I had multiple gear sets. The main thing I miss is having more open world stuff and since doing Aquapolis that has sort of appeased me for now. Hopefully Diadem will get some love and Deep Dungeon proves successful I will be happy.
Nobody has "attacked" the OP. We simply have different opinions and are asserting our own reasons for them. He presented an idea which not everyone is going to agree with. Instead of engaging in the debate, I've mostly seen replies that essentially boil down to "well, if they don't implement my idea, then the game will die."
And that's silly.
How predictable. I mean, I could flip that and say the same thing on the other end of the spectrum right? Just shut up and color because it sells? Pretty sure keeping both parties happy is better than losing a portion of the population.
I don't understand why you keep choosing to allude to Dynamis Relic. In truth, it didn't even take that long. It all depended on how much support you had behind you. But..Given how you worded it, it just sounds like -to me- that you didn't really experience that first hand. But that's just observation speaking based on your preferences. The difference between XIV and XI's conquest of relics(since this is your constant reference) is one will actually matter in the long run over the other. The journey, as you say, may differ to others...But at least one won't make you feel like you actually wasted time versus the other. Ah, but that's just my opinion of course.
Well yah okay, true. However, how long have the game been out and tell how long the current formula have lasted. This isn't something we are only aware of, also yoshida. TBH, square playing either safe card or simply not willing to give yoshida enough resources he desveres, which sucks for this game.
You could. But then your argument hinges on 95% of the playerbase "adapting" to what maybe 5% wants. Spoilers: they won't. Keeping both parties happy only stretches so far. You eventually have to consider what part of your audience is more financially viable. FFXIV is a game where the majority don't care about hardcore progression content. Catering towards those who do will inevitably drive the others away. And that will cripple your game.
Admittedly, I haven't. FFXI didn't keep my interest long due to its grind heavy nature. I, however, do know plenty of people who have done the prolonged relic quests and don't look back on them fondly. I have also done similar stuff in other games-- with the same result. Either way, all of this is irrelevant because you're still assuming FFXIV's audience will gravitate to what essentially would be FFXI-2. They won't because they are different games, with different audience preferences.
I'm sure anyone, for example, would love to have their time and effort rewarded with longer lasting gear. Your Relic. From 2.0 having relevance in today's patch would be sung to high heavens. But instead, it's treated like trash and just used as silly stepping stone to "save time". That turned me away from this current relic because SE isn't about doing something new or making your gear long lasting. It would just be a waste of my time and effort. Look...That minority is actually trying to make the game better, but we're being ignored because it's not "financially better".
Even I can tell you that the majority will get bored eventually if they're being spoon fed the same formula for years to come. Playing "Safe" isn't going to work forever.
And I'm not saying the game should be a direct XI-2. I'm saying the game should just have more going for it. If you'd stop twisting my words, that too would be nice. I want Eorzea to feel more than a lifeless, pretty landscape. I want the community to interact more with each other. But this content that we have is not going to do it.
Attributes are so shallow that attribute distribution has only one answer with any job in any situation, it may aswell not exist in the game's current state as it just wastes peoples time adding points. Item level is the only stat that needs to be considered now, ilevel 230 gear or 220 gear? Go with the 230. The stat system has no quirks or anything interesting to get to grips with. Crafting is a massive commitment yet is always way behind in gear progression. There really needs to be more variety in high ilevel gear as opposed to one or two highest ilevel sets.