Well, adding a single +12 accuracy made my miss rate about ~9%. I'm guessing that current Expert Roulettes will only require about 4 Heaven's Eye to be accuracy capped, assuming that scaling is linear. :p
Printable View
Well, adding a single +12 accuracy made my miss rate about ~9%. I'm guessing that current Expert Roulettes will only require about 4 Heaven's Eye to be accuracy capped, assuming that scaling is linear. :p
Regardless of the various means to get materia, it's silly to require non-raiders to meld i220 gear in order to meet accuracy checks in i180 dungeons that drop i195 gear.
I've added 48 accuracy so far to get me to 402, and I miss very rarely but it does still happen. Beast tribes give a free IV materia now, you can get up to 6 I believe per day. So pray that the accuracy one appears and it's practically free melds for your progression gear! ;D
Except it's not a requirement and it's also not anything new. Even back when we had accuracy on our gear we still had to meld to reach caps. I love how they're giving us the option to get guaranteed melds on the highest level of gear and yet people still want to complain about it. ;D
For raids, of course but for dungeons? I don't think so.
To me personally I'm not bothered by all this, but I can understand the complaints.Quote:
I love how they're giving us the option to get guaranteed melds on the highest level of gear and yet people still want to complain about it. ;D
As I main healers I tried all expert dungeons with all 3 healers and Anti tower is the worst and I had the most problem with WHM. I agree that something needs to be done about this. This is basic content so why make it so difficult for casual players. Example I have no crafting classes at lvl 60(spent all my time maxing battle classes) I am sure that my FC mates will help me out but this is bad for new players. I understand if this was just implemented in ex primals and savage raids but in basic content NO. What about all the new players trying to catch up.
antitower 2 days ago, as a full 210+ healer : barely 83%
17% "miss" ! that's way too much. Keep doing that SE, and I won't see the point in helping dps at all.
It's not just healers...everyone has melding available now so everyone should be expected to use it. Healers just have the benefit of being lucky and gaining more use from the melds than anyone else. Going from missing to hitting stuff is way better than a DPS adding some crit/det/sp in the quantity it can be melded. TierVs come from easy faceroll content - Void Ark and Diadem. TierIVs (which you will use a lot of melding crafted gear)are inexpensive on the MB, and you get 3x per day from each beastmen quest. This isn't some hardcore thing - they put serious effort into making this stuff accessible.