Originally Posted by
Sidra
Overall I think A3 is an amazingly designed fight and super fun. It does take a lot of time to learn and is difficult, but that doesn't mean it poorly designed. A4 is poorly designed. Every single one of your examples I agree with in fact but disagree with that that fact means poor design, although you'd get no argument from me if they swapped the order with A4. I think super tight DPS checks while dealing with mechanics is the ultimate way to squeeze every ounce of productivity from the team, as all 8 players can contribute to dps while also also dpsrotationing/healing/mitigating while simaeltaneously having raid awareness and moving. It's the ultimate in game check of player skill.
And of course the better gear slots come from there and 4...the best gear should always come from the hardest stuff, this is true for any game with gear, really. I can agree to disagree on the design of the fight - but not sure where else you'd want pants, bodys and weapons to drop from.
Note, we have only recently beaten A3 and a lot of time went into learning it - so this isn't from the perspective of a supergroup who walked through it week 3. But all those wipes and messups led to some entertaining nights, and it took us longer to clear than most groups. I enjoyed the process, and if you don't you probably should not be raiding. Also note that the dps checks are much less now, you can miss up a digi or have someone die and still win the fight, which wasn't possible in i190 when it was released.