I want target the front enemy, but why I keep directed on behind/rear enemy :mad:
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I want target the front enemy, but why I keep directed on behind/rear enemy :mad:
Anything that is a direct result of SE's potato servers. Ie delay on skills like HG, Bene, Tri-Disaster; DoTs ticking on the server desync and not based on a flat timer; the fact that server desync is why AS4 groups can use someone's corpse to soak mechanics; the fact that meaningful "pass" mechanics like tethers and Digitis are made supremely frustrating and clunky because they don't pass instantly; all the cool things we can't have because "server limitations", etc... I could go on.
On a non server-related note...Cleric Stance. Maybe my experience with MMOs is limited but in all the ones I've played healers' DPS moves just scaled off of whatever their primary healing stat was. Same thing with the STR/VIT tank debacle, tbh. Seems like there were much better ways to make tank and healer roles able to dish out okay damage without sacrificing their primary functions.
Having to use the /away icon full time because of RMT tells. Having 3 RMT tells in chat log before the game has loaded logging in.
- people, minions or chocobos blocking something interactable like summoning bells and Gathering Nodes.... skfjdksks
- people who don't show any skin including face (don't be so uptight)
- changing gearsets won't work because you have 24 rings in your armoury... y u nt work!!!!
bugbears...
- alts on the same account not being able to interact at all. No mail, no shared retainers, no way to buy/sell to them on the MB. RMT isn't an excuse, keeping gil inside the same account isn't any help to RMTers.
- mobs that don't drop aggro as soon as a FATE completes. They just run off for ages stopping you from re-mounting.
- not being able to finish a simple retainer/NPC transaction because the DF popped
- not being able to queue for DF with choco out
- more and more reliance on timing/timers when they know there are huge latency differences between players
- targeting using a controller..... DREADFUL. It could at least stick to things within range, instead the first thing it picks is some barely visible dot miles away. It's idiotic.
- at least a page of my tiny inventory being consumed by "tokens". tokens from beast tribe fates, 4 different tokens for relic, associated gordian gear tokens, pirate spoils, ventures... just make it currency, or extend key item inventory and put it in there. Or just make it currency and not a "thing".
1.Not being able to move the chat window. (Thanks TouchandFeel)
2. Not being able to move/remove "entered sub-area" announcement display (examples: Bloodshore, Rainkeeper Gully, Ogre's Belly, and so on").
3. Freakishly wide mouths when using the /chuckle or /laugh emote.
4. The inability to display more than 5 journal entries in the quest tracker.
5. Receiving the "Heavy" debuff when attacked while on a mount (even though they could just as easily code it so you're taken off your mount instead).
6. Not having an option to turn off Quest tracker announcements and their corresponding jingle (Joined a FATE, Completed a Quest, etc.)
7. No way for a person sending a private message to know whether or not the player receiving has /tells disabled or not.
When mobs aggro you and hit you with heavy, it drives me insane. I can cope with it once or twice but getting hit with it 5 times in a row drives me nuts. It makes beastmen dailies roughly 5346576 times more annoying than they need to be.
I also find it strange that I'm riding my huge dragon I've managed to tame yet simple beastmen still want to start a fight lol
You are able to move the chat window, its just not as apparent how as the other windows.
Iirc, on PC you mouse over the General tab at the bottom of the chat window and then Left mouse button click and drag to move it. Don't remember what the way to do it on console is though, but I know it is possible since I did it a ways back on PS4.