Originally Posted by
Februs
The problem with this is that Dps checks are no longer the single responsibility of Dps. This pretty much eliminates varied play styles among the three tanks. War's are still the preferred Tank, because they make high Dps checks attainable even with bad/lazy Dps. Pld's have essentially been removed from end-game content, because they have the lowest Dps. Even if a Pld is brought along they are not permitted to fully utilize their defense. Moves like Stoneskin and Clemency are now written off as wasted time that could have been used for helping the Dps, when, in theory, they should be actively used during the fight to help the healers. Worse yet, some Dps will under-preform because they know that there are now 5 other players helping the Dps meet the check (7 if the healers are super active). Compared to the way things were before, I don't think this is a "better" way of designing end-game content, but SE has paved themselves into a corner because of the ridiculous kit they have given War's.