Just hit 996 in A1 last night... Bummed I didn't hit quad digits at the end. Gotta tighten it up more. Any other monks doing much more in there?
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Just hit 996 in A1 last night... Bummed I didn't hit quad digits at the end. Gotta tighten it up more. Any other monks doing much more in there?
i can do around 1050~1100 playing perfectly no pot or food
I can't stand Tornado kick.
It's animation is too long to make it viable as a finisher since you also have to factor the party's DPS speed before the enemy leaves/dies since the attack takes forever to register.
just took a closer look at the guide, and you personally dont seem to understand how the fracture in rotation works, it shouldn't be used as it falls like other dots, it could just be im miss interpreting your post, but if thats the case it probably needs clarifying anyway..
anyway, i find it easiest to use fracture in rotation right before dragon kick, if the DK debuff will last at least 1 more GCD, ie 3 seconds minimum
How much of a dps increase are you guys who use fracture seeing?
due to the timing on our buffs and such, i think i worked it out to be roughly ~30-40 dps increase when i looked at it over not using it, the skill itself is usually in the realm of 80 dps iirc
i know a lot of people are hesitant to use fracture now (myself included), but the extra tick on demolish makes a huge difference for fracture vs non fracture.