I'm pretty sure the airship debacle is just a temporary measure.
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Well to be fair, that's what Tanaka promised us (and failed to deliver no less). Surely you've noticed the change in management and the overwhelming desire from the community for drastic change (we were asked to be fair). That promise is no longer valid because as far as FFXIV is concerned the man who made that promise is dead.
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I want FFXXVII, cause I like number 27
That's all!
He failed to promise because he never really got the chance to, he only got to release what? 1 patch and then was debunked? Let's say Yoshi-P made FFXIV and somehow got debunked and Tanaka came along to replace him and tear down his game and add what HE thought was "fixing" it, how do you think it would've turned out?
I wish XIV would be as awesome as XI but with more means to play with smaler groups/ less time commitment. At the moment it kinda is like this but nowhere near as epic/ awesome as XI, which is sad. :(
I also like the fact that you don't have to find the holy MMO trinity for every party thanks to the armoury system (which still needs some heavy balancing).
I would love an FFXI-2... :)
I would really appreciate if FFXIV would be unique between others MMORPGs, like FFXI was. In these terms I'd like to see a FFXI-2. FFXI is awsome, and I want that FFXIV will become like it. So I'm waiting for a FFXI +3... Yes! :D
Those were not the fatal mistakes. The fatal mistakes were:
1) Outsourcing much (most?) of the coding to incompetent Chinese developers.
2) Tanaka greenlighted horrible design.
We're one year past launch and the game still can't hold a candle to its competitors, so a longer beta would not have saved it. The fact that YoshiP has to tear everything down means the design was a failure, not that the beta was too short. Your design should be 95% complete by the time you launch a beta, but instead us testers had to tell them which parts of their mess were salvageable and which needed to be completely redone. Of course they couldn't do it and the game launched in miserable state.
Also, I'd take FFXI-2 over what we have in a heartbeat. Vana'diel was a fantastic setting and XI took advantage of many great innovations that other MMOs still haven't been able to replicate (multi-class characters, cinematic story experience, a sense of adventure).