i remeber when i accidentally elusive jumped instead of impulse drive
in titan hm
landed right on the very edge of the arena
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i remeber when i accidentally elusive jumped instead of impulse drive
in titan hm
landed right on the very edge of the arena
Mantra is a cross-job ability (Ninja, Dragoon, Monk, and any other ability that can equip Pugilist can use it)
Goad is really only great on WAR tanks (Any DPS eats the Goad faster than it can produce, plus everyone can get Invigorate which is x100 better)
Dragon Kick really shines with BLMs in the party as it increases their damage the most (just like how DRG increases BRDs and itself)
TA is good, if you have a good NIN that uses it frequently but in the long run with Mudra lag cuts into their own dps...
So, the game is pretty balanced which in the post I made I said NIN/MNK/DRG/BLM can easily fight for the number one spot.
Me in lalla form:
http://www.quickmeme.com/img/e2/e2b1...f4a3b9998c.jpg
Mantra: 5% Crossclass, 20% with Monk. It's pretty weak/useless on DRG/NIN. But some still take it 'cause why not?
Goad: Good for both MNK and DRG, as long endurance fights (All final coil fights) Will see you cycling through invigorate and still scraping the bottom
Dragon Kick: Reduces the damage dealt by all these magic-damaging attacks from most of the bosses, and thus offers mitigation. I don't think it increases BLM DPS as INT is not reflective of M.Def.
Disembowel is nice
TA is godly.
What? I haven't noticed much of a stigma towards Dragoon's since they got their buff. Before the buff, though, the problems with Dragoon were abundant. To the point where a good Monk can out-DPS a great Dragoon. Missing a positional made your entire rotation suffer, and with the majority of endgame bosses being the living form of a spinning top (looking at you Melusine), it was very tough.
Come Final Coil and this was mostly due to an oversight from Square, groups needed to go the extra mile to make sure a Dragoon survives a big hit because all of the bosses hardest hitting moves were magic based, and Dragoon's had very low magic defense. If they did end up dying, most of the time it wasn't their fault and out of their control.
Now with the buff and the positional requirements made less strict, the gap between MNK and DRG is much smaller. A great MNK can still out-DPS a great DRG in a fight that has little downtime, but a DRG's survivability and overall DPS skyrocketed, which I'm thankful for.
I originally mained Dragoon before Ninja came out and the buffs were instated, but I still harbor some love for the job. I might re-reroll back to DRG if its given some decent utility in the expansion, because they are still lacking that other than a gimped Mantra and a buff for them and BRDs.
Well, after I see DRG's zodiac weapon, I'm not interest making DRG (even until now I never unlock LNC class) because those Longinus design is really... dull. Not like Gae Bolg's design which really "dragon-like" weapon, it really suits well with their AF. Well it's just my opinion thought :) .
Goad is meh, I still have to sing for the nin.
Give me disembowel any day.
The 3 other dps in my static all do similar dps, one of them being a dragoon. They also all do way more than they need to. Does it really matter who we bring to raids? =_=