Then most likely you have no idea how the class works, or you are just trolling.
SMN's have Mana isseus, hard to believe a DRG would claim otherwise..
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yes they have mana issues when it comes to multidotting or raising a partymember.
just keep in mind that the 3 dots are 1/3 of a smn's dmg so if u can multidot as long as u want without running out of mp, smn would be the strongest class of there are 2-3 targets.
i just want to point out, that too much regen would make smn a lot stronger than blm .smn gives utility with that rais just like a bard with songs and they shouldnt be on top in dmg like others.
That is strange that SMN was behind at all for T10-11 - Both those fights are amazing for multidotting.
Compared to BLM T11 is especially good because you can contagion 1 module and rotate your dots on the others and still do some single target damage. (600+ DPS for 1/3 of the fight) On the ADS phase you can sustain MP with just 2 X Energy Drains per minute (2400 MP/min -> 1200 Passive, 600 Aetherflow - 532 Energy Drain).
That's only a 15 DPS loss during that phase (2.5%) to maintain over 600 DPS. Averaged out 500 DPS is possible because 1/3 of the fight consists of DPSing the ADS modules.
Wow. Really? A internet forum post will help me get through the day? I guess you feel the need to respond and you won't stop unless you feel like you "owned" me or made me look bad so ill let it go here and stop responding to you.
I know akiza has a a lot of bad posts, i never said otherwise. However its your inability and others inability to stop yourselves from bullying others due to your annoyance.This childish mentality has to stop.You think that since you are right in your minds that it gives you the right to act completely disrespectful.
Doesn't matter if you think it's feasible,or you don't want an overhaul,or you just don't like the idea,or you think it's a gamble ... there are better ways to say it than people have on this forum. I feel bad for derailing this thread but akiza didn't even post on this thread yet people were attacking him. It's honestly appalling regardless of what you think of akiza.
If i post again on this thread it will be on topic, sorry for derailing.
I totally agree, giving it too much regen would indeed be OP, but to run out of mana on long term fights makes it hard to keep up numbers (solo Target), i mean yes they shouldnt be the highest, but i still and will believe they should be far from the lowest. Even without Ruin 2 spam the mp drain is vastly.
The SMN has indeed certain skills that give aid and utilty if you must say, and that should indeed drain more Mana, but even as it stands at the moment without using any of those, the mp drain is massive.
to finalize, i will never understand why they gave SMN so much Spellspeed, most caster gear is favoured for the BLM.
I think spellspeed should have any worth if it would make the dots tick faster like Dino said. But we will see suppose. :)
Was thinking about this recently, and I actually have a question re: MP issues. I'm no Summoner and I've no idea how much Piety you'd need to make it matter, but if you melded head + hands + belt with Piety IVs/Piety IIIs, would that make any difference in Turn 10-13? You'd be missing out on Crit on the head and Accuracy on the belt/hands, but I was curious how much MP you'd need to offset the issues SMN has in FCoB. Is it too significant to mend through just materia?
The problem with that is SMN has a hard enough time keeping up with 2 melee + BRD + tank with DoTs + full time Ruins on one target. Multi-DoTing won't help if you have to make your party do half damage for a few GCDs. As SMN I played it straight and I lagged pretty far behind the others, and required them to throttle and/or help me on my add. With BLM, you have complete control and can not only keep up easier with the other DPS but you can finish it off from sub-10% in two GCDs.