Were you even trying? Or can you only play for 10 minutes a day? The drop rate isn't that bad.
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3.0 is a whole new expansion, with totally new contents and progression awaiting for legacy (which is us, who played ARR/2.0) and new players alike.
I see your join date is 2011 and your post is totally amusing. Did you not notice the difference between A Relic Reborn in 1.22 vs 2.0? Players not needed Relic weapon? In patch 2.0 at launch, Relic is the ONLY weapon to go for. You are talking too much about existing options in ARR's time frame which will no longer be relevant in 3.0 contents.
Expect yourself that the final form of the relic weapon will be your entry weapon into 3.0's end game raid.
You'd be surprised. It took me 9 hours at the worst for a single atma piece. It took a friend 18 hours just for one to drop for him. The randomness and very low odds (I've heard it's 1%) make it a real RNG based thing. It may seem improbable, but it can happen, just like those 2 runs of Ramuh HM in a row I did as a BLM, where I had 0 Thundercloud procs for those runs (despite throwing Thunder on everytime it went off).
There's a huge difference between going from the 1.X version to the 2.X version, because they're nearly entirely different games. An expansion will not be an entirely different game. Please give me a reason why newer players deserve a free pass to a highly powered relic weapon when items of equivalent item level are also available?
My advice with regards to relic weapons is, get the one that you like the most and use it for glamours for the easier to obtain weapons that come with dungeons and fights. Animus Sphairai for me will be used to cover up unweathered gear for now.
It's probably unfair to compare the jump from 1.x to 2.0 to the transition from 2.x to 3.0, about which we don't know anything yet. So far with 2.x series they've shown they're gonna offer alternatives at all times. A lengthy, tedious questline should not be a pass into the next tier of raiding, because well... Look how that worked out for Wildstar.
There is undoubtedly a difference of course but you fail to look at the bigger picture. The whole of the Saga of the Zodiac Weapons is a 2.2-2.59999999999 time frame thing. Do you seriously think the developers will port this whole thing over and want their new customers on the expansion to go through all these things at status quo?
I'm sorry but I am certain they won't. It doesn't make sense, it doesn't make business sense. You released an expansion with lots of new things and contents and you want your new customers to get on hand and enjoy it right a launch with existing player base. The relic will be the starting end game weapon for both legacy and new players alike most likely, and the method to obtain it will be a much more condensed path just like how 1.22 A Relic Reborn was condensed into 2.0's version.
But here's the thing, they don't need the relic weapon, that's what my point was. When they hit the new level cap, assuming they raise it, there will be new weapons that will be as powerful or more powerful than a relic. It's optional content, meant to be a long term goal.
nerf atma ffs.
It does nothing but bother people. There is no "upgrade" to the item afterwards besides the next grindfest.