i have spent a lot of gil, but i have at this momment 342k gil
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i have spent a lot of gil, but i have at this momment 342k gil
I have about 1.7mil... I tend to spend it as fast as I make it ^^; I bought three workbenches for the FC the last time I had money to spend... Now I'm trying to save it up for the next time more houses are added.
Also what server depends on your amount of gil. More people have more gil on high servers, but its value worth less than a small server.
A little over 300k, not that I want or need personal housing - my personal room I share with my bf in our Free Company is all I need. :)
At my highest i had 5.5m, then spent some cash on friends, when personal housing came out i was at 4.5, now i'm at 1.8m, still working on decorating though. I've had 2 friends that i know for sure had over 10m.
2.9 million
Just some tips I did to farm up some extra gil every now and then (not millions necessarily, but pocket change that builds):
If you have a Gatherer at level 50
1) Check the MBs and decide whether to sell or do a map everyday. Boarskin Maps are often listed as 20k and that adds up over a period of time. Or do Peisteskins with friends! Put any extra on retainers if you can't do those daily. Sell the rest.
2) Keep an eye on the prices/supply of certain clusters/crystals/carbonized matters. These consumables sell VERY regularly and if the supply is low, you can make great gil for a day or so until the market gets flooded again. Be careful YOU don't flood the market.
3) Certain mid-range materials that are used for crafting are regularly in demand. Flax, some components used with ores, etc. Gather a quick stack, put it on the MB, leave it a lot. Again, don't flood the market.
4) If you get a higher level gatherer, HQing certain Unspoiled Node materials can be profitable, especially if you're mostly doing stuff in RL, check in for the hour at the node, get the stuff, leave. Gotta do research on your own server though to see what's in demand on the day.
If you have a Crafter at 50
1) Unless you're a culinarian, you can buy the Master's Glamours recipe book in order to make glamour prisms. Certain crafters won't find this profitable, but the Clothcraft, Leatherworking, and Goldsmithing ones sell pretty well and the materials can be very cheap if you're smart about getting them yourself/buying when they're low. Again though, be careful of flooding the market. When you log in, see which ones have a low supply and fill the niche if you can.
2) Similar to the gathering tip, many mid-range crafting products (particularly HQ) sell for much more than what their materials cost. Put your eggs in many different baskets. Don't make 8 HQ of one thing and expect it all to sell. Spread em around. Be cogniscent of what things are often bought for materia melding like certain level accessories, etc.
3) If you're a somewhat melded crafter, HQing certain upper level recipes, particular for things like darksteel nuggets, spruce lumber, etc. can be very profitable depending on server supply, be smart though! Don't flood blah blah blah
General Money-Making Tips
1) Even if you hate crafting, DO THE IXAL DALLIES. You eventually get to a rank where you can get 6 Ixali Oaknots for 12 (total) Philo materials that can be sold for 4-7k depending on the item and the day. Again, see which ones are the highest price/lowest supply. AND if you have a crafter at 50, you can potentially use those materials to make the items that require 9 philo mats like Darksteel Ingot, etc. HQing them is a bonus as well.
2) Challenge Log. Certain ones are admittedly terrible, but even if you just do 15/20 challenges for the week, that's still potentially what, 30-35k? And you're getting companion exp, crafter/gatherer exp, general exp - don't neglect it!
3) Materia Melding - this one is probably obvious, but I'll approach it differently. EVERYONE wants to hit it big with the IV grade materia. I do as well. But sometimes it's just not worth the time/gil investment, especially if you play mostly solo. Look at the daily materia supplies and see where you can make the most profit for the most in demand lower grade ones. For example, Gatherer I materia is sometimes 6-10k each (for guerdons and guiles, anyway). I can spiritbond 6 lvl 20 pieces very casually in 20-30 minutes on a level 50. Even buying that armor from an NPC, the gil profit quickly outweighs the input cost. Also keep an eye on grade II materia for many things like savage might, savage aim, the gatherer and crafter stuff, etc. The grade IIIs are generally cheap as they're often by-products of IV-goal spirit-bonding but the supply for II's is sometimes low. I made 120k off Savage Might and Aim II's yesterday in an hour an a half because the supply was so low the prices were jacked up. And others bought it.
4) It's like the lottery/slot machines, but Quick Explorations can be VERY profitable considering Ventures can be bought from seals/treasure chests. Sometimes you get a fish, and sometimes you get a 70k materia/furnishing/equipment. It's worth a shot to keep those up whenever possible!
TL;DR: ALWAYS attempt to fill many different niches in the markets otherwise undercutters will frustrate and block you. Log-in and do initial research on the market boards to see what deals you want to quickly take advantage of and do so in a way to not flood the market boards. Hopefully all that helps as a starting point for some people, anyway.
I have about 400k, The most I have ever had was 800k
Well, you can't really count "cash on hand", and that wouldn't have been a logical way for SE to measure it either. You have to consider earnings and the capability to make money. I mean, at any given point of time, anyone could be "poor" if they just spent all their gil on something; there are lots of ways to spend gil in this game. If people have a target they're trying to reach, they can withhold spending in other areas to save for that thing they want. It's basically just a question of priorities.
What's more relevant to the conversation is how much gil people have earned over the lifetime of playing their character, which is of course a bit harder to track.