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I'm sure my view point has been said earlier, but here goes nothing...
The new MP cost for a few spells hasn't really affected me at all. Sure, it makes me a little more wary of throwing out endless cures, but with CON's 50% MP cost ability, and THA/CONs MP restoration, it isn't very hard to make a recovery mid-fight.
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I think its okay now. If they could find a happy medium then I'm fine with that too. Something had to be done though. Before the patch there was almost no risk or fear of anything since mages could cure bomb with no worries to hate or losing MP. I think this change has made a lot of players better actually.
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lower.... im not saying to what it was but mebbe 30-50% of what i t is now for none Ga cures
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I also think the high MP is good because like before, You can't have melee running around with Cure/sac 3 not having to worry about anything. Now they will have no MP. Makes the classes a little more unique IMO. If you want to cure effectively, go mage. Instead of every melee and their mother being able to do it.
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It has been a little harder now, but nothing too demanding.
The last time I played a MMO I played as a healer. And I had to check my MP constantly to keep a party of 12 alive. So, I'm kind of used to this.
The only thing that needs to be changed is items. Ethers are not really that good. Perhaps if they added a little potency to the effect things would be better.
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I think we know there needs to be some balancing when it comes to MP cost on certain spells, however the thing I am most annoyed with in this last patch was the new spells curega/II. I don't really see the need for these spells. It just adds more spells to an already overcrowded Action bar not to mention the extra AP it cost. My suggestion for the Dev team is to bring back the Cure/Sacrifice AoE toggle just make AoE cost more MP/hate which could be also be assigned to the nukes as well. This allows for more MP cost depending on if you cast as AoE or single. This also removes unneeded spells thus freeing up the the Action bar and AP. I think this would serve as a happy medium for the mage classes and could be universal.
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Come on guys, now that the game is a little bit harderd you start complaining?! If Cure spells cost a lot of MP DD and Tank should be careful to not to loose their HP as before patch...
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Keep it for the Non-Magic class and lower it a bit for Magic Classes. (like 50-60 instead of 75)
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I'd like some spells to have minor mp cost tweaks, or ungimp the THM's sacrifice spell.
Cuz that crap by making it single target is a kick in the nuts.
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The poll response speaks for itself. LEAVE THE MP COST ALONE! People are happy with the changes.