Lol at people thinking fighting scripted battles is hard.
Keep to your zerg hunts.
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my opinion will be quite unpopular, but i saw several games applying healing debuffs in PvP and it works just fine. lets say a constant 20-30% healing debuff in frontlines would a little bit even the amount healed and damage. Healing still shouldnt be compared on paper to damage dealt, because its a bit different. there also could be done something with stacking aoe heals
If you keep arguing with me about the validity of my comment and referring to such as a personal attack on the basis of it's grounds; why do you keep responding to my posts; buckle up my little lallafel friend :) when you post on a thread you should prepare for the worst.
Much Love :D
Cheers
lol at people who think battlefields are anything but a zerg fest
post ur 4v4 stats, oh wait pvp in this game sucks and nobody sane plays it for anything other than a more bearable way to grind soldiery
Yeah its one of the most balanced pvp out there and it absolutely suck :[
Limiting any class in frontlines will just make it the same game over and over again. Adjust to the team you're facing, get alliance B to help when drones are on cool down. Communication is KEY in this game.
Why would they limit the Healers class in one party?
You have the authority to which class you would want to use during the fight to help others to win the battle.
If you encounter 3 r 4 WHM then attack one at a time r if you encounter SCH. Kill EOS/Fairies first to make them powerless. I don't find any reason why they need to limit a healer class for frontline.
Frontline is a group event that you need to help one another to work as one and win as one!
Playing WHM in frontlines sucks...working on leveling another job that will be more fun. they are not OP. heals are the first targeted and always the first to die. too many spells with too long of a cast time. idc if you limit them but they need c/d's reduced and some made insta. being stun locked at the front of the line or at the back of the line and not getting a single spell off sucks. I actually wish they would remove all the stupid BS crowd control spells and skills, just leave in damage and healing then let everyone just beat each other to death til one team wins.
I can't really get any of my heals to cast because I keep getting interrupted, but I survive since there's 2 other healers that aren't being focused.
It's all about knowing the classes and if having more healers works then get that on your team. FL allows you to change classes so if your team can't then switch with another alliance.
FL gives a whole new line of challenges since Wolves den was a flop.