Maybe a Leviathan easy mode for low level after Leviathan normal/hard(?) mode got unlocked with a level 50 class.
First the normal Leviathan from the mainstory, then an easier Leviathan for the alts.
This way the mainstory don't need to get rewrite.
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Maybe a Leviathan easy mode for low level after Leviathan normal/hard(?) mode got unlocked with a level 50 class.
First the normal Leviathan from the mainstory, then an easier Leviathan for the alts.
This way the mainstory don't need to get rewrite.
As far as a lower-level version of Levi/Ramuh(/Mog?) is concerned... To my understanding, parts of 1.xx story took place within the Echo, without the player or PC being fully aware that it was. Maybe the low-level fights could be something along the same lines, flashing back to previous battles with the Primals before the onset of the Calamity?
Instead of implementing content just to keep players busy, they should create content where players learn how to play their class.
It's shocking to see players who don't know their own skills trying to do hardmode dungeons.
I don't mean players who run a dungeon for the first time, I'm talking about tanks who don't know about Provoke, healers who don't know about Shroud of Saints or how to control their pet, melee DDs who don't care about positioning or bards who never play a song.
I know there are the class quests, but I've even met players who never did them.
Also, these quests don't test if a player is cappable of playing his/her class, or if a player knows the abilities of his/her class.
After the last class quest, where you get the soulstone and the last skill, there should be a test where players have to use all the skills of the current class.
There should be a minimum ilvl requirement for that, so players have to fill all equipment slots to be able to start the quest, and players shouldn't be allowed to join lvl50 dungeons with the selected class, if they didn't finish its quest.
TLDR?
I like the idea, but the quests/dungeons/whatever should teach players how to use their class.
They shouldn't start to learn when they are lvl50, they should know how to play when they reach lvl50. What else is leveling good for if not to gain "experience"?
this is what i like a lot of tanks and dos who don't know what to do in breyflox hard mode then rage at me who is the healer (or other dos) for not being good when they try to full pull and don't use hollowed ground sentinel and expected me to heal him faster then the damage he's taking, or a tank who only face pulls in the lost city of amdapor who don't know how to use there jobs and those dungeons are considered "expert dungeons"
sometimes people need experience but the only dungeon some do for experience is dezameal dark hold since most hate aruam vale, a few more dungeons could give those tanks dps or healers valuable experience for post 50 healing
I had an idea I thought of earlier. A lower level dungeon they could add is Pharos Sirius Easy Mode. It would be another dungeon for someone with a 2nd job since they would have to be pretty high level to get access to its entrance.