I like how they gave us something more jarring than jumping and ended up making more people want jumping.
I like how they gave us something more jarring than jumping and ended up making more people want jumping.
God I love your sig Nephera.
If the fence is merely cosmetic and has no relevance to game play does it matter if you can walk through it or not? But walking through fences makes me feel inhuman! Yeah because casting magic is so realistic. People complained endlessly about collision and they fixed it. Now people complain that they fixed it. Its obvious that the FFXIV player base will never be happy with anything they do. Adding cutesy animations that do nothing but make the player feel better is in no way a priority right now. Collision is fine, let them fix the rest of the game.
no people who had no clue what they where talking about complained about collision, they where the more vocal voice unfortunately, and SE went off the deep end changing it.
If a fence is there, you should not be able to go through it, no matter the reason.
Yes it is silly to talk about "realism" in a fantasy RPG, but at the same time even fantasy has to have some basis of realism, unless it is explained there should be no reason for our characters to walk through fences and up cliffs.
I like: Improved ability to climb/drop.
I dislike: Ability to walk right through things.
I just don't think that walking for three seconds longer by being taking an intelligent route that avoids a fence is a bad thing. I mean, if I wanted that kind of thing, why not just make us not have any barriers at all, and float over everything, and deal with the game in straight lines? I know that's taking things to extremes, but the entire point of my post is that you shouldn't sacrifice realism (or at least "thinking while walking") from the game. I do hope the ability to walk through things disappears one way or another - be it jumping instead, vaulting (that would be awesome) or just putting objects (not cliffs!) back to the way they were.