Originally Posted by
Deusteele
Going to cross post this from another thread since it's rather relevant.
First you have to remember. Forum's by their nature are echo-chambers that tend to promote like-minded support. So be wary of posts agreeing with your topic.
Second is that putting beef-gate monsters on mandatory leveling paths will do but nothing discourage new gamers from getting into the game due to artificially roadblocking progression. New players are forced to beg for assistance, to merely play the game, as the game grows beyond those area via expansions and general gameplay longevity. So many have answered, "put tomes/loot on these mobs". But this just encourages spawn camping, and all the sundry issues that come with that.
But now even if the developers were to place tough mobs in the overworld, and put them out of the way, so as not to discourage players from continuing their adventures in Eorzea. What would be the reasoning behind this? Why would a player go to these places intentionally, repeatedly, and meaningfully?
For Loot?
For Tomes?
For Crafting Material?
Why couldn't they merely place these monsters within an instance and again prevent spawn camping issues?