That's all up to the development team to figure out how to work it and make it work. I'm just here to sell my idea because unlike you, I have big dreams for my virtual character, instead of just hitting max level and getting a pretty piece of armor.
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If it could work in a good way with not a ton of resources being sunk into it, yeah I'd be for it. But it's a bad idea in theory and practice, and no amount of "HEY I'M JUST THROWING OUT IDEAS DON'T BLAME ME FOR ALL THE HORRIBAD DETAILS TAHT COME WITH IT" makes this idea any more attractive.
No, this is about realizing the potentials of a virtual world, not about playing a different game that suits my taste. They are called Multi Player Online Role Playing Game for a reason. You are role playing as your character, think of the sims, but you also have to deal with battling monsters and all kinds of drama going on. The deeper it dives to reality, the better the immersion gets. In the real world, you are Joe, some Barista at Star Bucks. In the Virtual World, you are the Sultan of Uldah and you built the 5 Temples of Minfina, and played a big role in defeating the Garleans or you can be another Joe a Rank 50 archer and thats it, which sounds better?
If the game is dying, then what the heck, the developers will just let players do whatever they want. Just like in ffxi you can probably hit max level in 2 weeks or less now. You just make do with what you can with whatever time you have left before they shut the thing down.
Oh come on already, can we please stop with the fake argument of, "They should implement "x". And if they don't, then they're limiting players' options".
For one, it implies a false dichotomy. SE has other activities and game systems planned that are going to be added to the game over time. Those are options that will become available to players that will ensure their choices of things to do aren't "limited".
It's like some kind of pre-emptive guilt-trip tactic some people use to get their way. It's like a child telling their parents, "If you don't give me the new bike I want, then you want to ruin my Christmas".
If something is a good, solid idea, it stands on its own merit. People don't need to be "convinced" or guilt-tripped into accepting it.
On that note...
Dyne, with some of the things you're saying in defense of your idea, I can tell you two things off the bat:
1. The arguments and ideas you've put forth so far for such a system would likely do more to guarantee it won't happen than anyone else's counter-arguments could; not to mention how impractical or out-of-place it would be in the current setting.
2. You clearly haven't thought the idea through, beyond "it would be cool to be able to rule a city and have an influence over how other players experience it". You've indicated this yourself with your remark about how "the devs could work out the details later".
It's on par with someone writing up a few paragraphs about a game they'd like to play, sending it off to a game developer and saying "Hey, this is my game idea. Please make it. Lots of people will like it, because I think it's a good idea".
You want the system simply because you want the system, and that's about the extent of it, and "let someone else figure out how to make it work".
Wonderful.
Oh, I never said anything about it wouldn't work. It was you who said that. Do you know how brainstorming works? One person presents a basic idea, and then others put other ideas into it and weigh the pros and cons of each one. One person cannot have all the ideas and all the solutions and figure everything out to work like a well oiled machine, even Jesus was not that smart. Like bled, for example mentioned "checks and balances". Just saying "No" to everything doesn't move the ball forward.