oh man insufferable underage white girl indeed rofl
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Are you praising your own IQ? If you would have a higher IQ than a chicken, you wouldnt laugh at different oppinions.
Who is "we"? Your imaginary friend?
That is your personal oppinion and yes, it is great news for casuals. But you forget any Sideeffect which can go along with a fast re-enter posibility. If you would have an high IQ like you are trying to say, you would try to watch at things out of different views.
That just made me loosing any respect into your person. Its just a foolish statement to do. Let everyone have their oppinion, let everyone discuss and speculate about things and be constructive. THAT is freedom. Get real please or you will lower the image you gave everyone from yourself, even more.
Never mind
If these are used to exp, good.
If this is the end-all endgame content, meh. Doubt it tho.
5 minute feel like a joke to me. Besides, if they are really so hard, maybe isn't a bad thing after all. Let's wait and see
I think I found a video of the person you're quoting:
http://www.youtube.com/watch?v=V8CjZt-xSLI
At least 10 years in the future though.
The only reasonable explanation for such a short lockout timer would be that they want people to give lots of feedback and quickly about the dungeons and how they work so SE can optimize future ones.
If the other dungeons added in 1.19~1.20 are also 5 minutes - Yoshida needs to rethink things. He totes about EverQuest all the time and wants to add things from it. This is not EQesque. This is even more casual than Hello Kitty Online.
No it doesn't. Chance of loot remains the same regardless of the amount of time between trials. The super-lucky linkshell that would have gotten full drops for all their 8 members in X amount of runs would get it the same regardless if they had to wait 0 minutes between runs or 8-24 hours.
It DOES extend the life of the content, you're right. But you're not the ultimate judge on how long content should last. For every person that wants a lockout, and to only be able to have one attempt a day or whatever, there's at least another person who wants to have unlimited attempts a day (and vice versa).
The BALANCED solution to that, of course, is to give a short lockout to allow for multiple attempts, because you can police yourself to only have one attempt a day when the content has a short lockout; but you can't get in multiple attempts a day if the lockout is long.