Oh I'm sure something will happen with this, its just too much of a glaring issue lol. I'm just curious what they will do. Probably just modify reward at the end.
Oh I'm sure something will happen with this, its just too much of a glaring issue lol. I'm just curious what they will do. Probably just modify reward at the end.
I don't really want them taken away Myth from the first two bosses, as doing speed runs is perfectly fine in your own pre-formed group. No reason to take this away from a group of friends or party members who's sole purpose is Myth tomes.
However, the DF issue should be addressed. Hopefully, doing something like adding 50 Myth to the final bosses would help alleviate the issue (especially since the only loot you ever get from these final bosses is Filtered Waters or bottles of sherry).
I know this is a Brayflox complaint thread. But I had a war pull all the mobs in Amdapor HM and I was healing on sch. With all the poisons and paralize, there was no way I could keep up. War did it again after first boss. I was barely keeping up and then we all died with double poisons that was impossible to keep up on. War bailed after 2nd wipe. I was very angry. That was totally rude.
Honestly, I've never had that issue. They leave the brayflox farming to party finder with CLEAR instructions stating they will not be going to the last boss.
Not once have I qued for brayflox, as a DPS, and had them leave after the second boss... but then again each server is different.
i don't see the problem players are able to leave the dungeons for any reason they choose too.
I like the idea of converting your capped soldiery tomes to myth, that would incentive people to stay the whole run.