You fail to realize that if there are no lockouts, the drop rates are made ridiculously low to increase the time sink. Which is where you get the 1% drop rates on items. MANY people have posted that they do not want lockouts and would rather be able to smash face in coil with horrible drop rates. CT is a good way to look at it. No lockout, but loot lockout instead. At least in CT there is a definite drop. If you get an open world NM/Boss, the drop rates will also be horribly low because it will be spammed non stop. From what I understand, 1.XX players had loads of fun farming their darklight in Aurum Vale with these horrible drop rates. Also, have fun with RMT and their autoclaim methods. Not to mention actual players doing the same. I am in favor of open world events, NM's, Bosses, etc. Just like you. But you don't see me telling someone that their post is useless. I for one don't want SE to slap something together considering the fact they took their design direction towards instanced content. The closest thing to open world is FATEs and I am fine with this until they can figure out how to do open world in FFXIV without shining a duece. While 1.0 had this vast empty space, 2.0 feels slightly claustrophobic.
