That's already in the list ^.^/Quote:
-Level caped items will always have a market even in a legacy server where characters are all higher levels.
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That's already in the list ^.^/Quote:
-Level caped items will always have a market even in a legacy server where characters are all higher levels.
I am pro capped, I have nothing more to add.
These forums really do need the function to make polls, come on Community Reps :P
progression in content is based on completion and obtaining all the gear. are you saying that if you were able to be capped at the dungeon level that you wouldn't be able to complete it or get all the gear?
progression in mmorpgs is not based on being a higher level that the content you run.
Noted and included.Quote:
I'm gonna copy my quote from the other thread in support of uncapped dungeons.
Capping dungeons removes any sense of character progression in regards to the dungeon.
Sorry, perhaps I was unclear. My arguement had nothing to do with content progression.
Character Progression is about seeing your character grow in strength & ability. Acquiring gear isn't character progression, it's only progression with your personal collection of gear. Completing story quests isn't character progression as it's only progressing the story and not any improvement to the character.
Since the counterarguments are "none so far", I guess I'll put some in.
- It should be up to the players whether they want to be being helped through a dungeon by appropriate-leveled friends, or cheated through it by high level players.
Counter argument: That's fine if they want to be cheated through the dungeon by high level players, but if they do so, they should not be eligible to obtain good items and loot from the dungeon. This will maintain the proper risk vs. reward ratio and help to keep game balance.
- People would have to re-do all their macros. Which is not just a hassle, but impossible for players with several jobs at max level, because there simply is no macro space left to accomodate all the gearswaps, ability settings and different battle-macros.
Counter argument: A minor inconvenience, on par with every other inconvenience regarding macros in this game. While it's true that we don't need yet another reason to redo our macro bars, the difference between a rank 25 character and a rank 50 character is only 15 abilities that are going to become disabled. Besides, improvements to the macro system and skill assignment system will be implemented in the future as well, so the issue will be less important as time goes on.
- Capping dungeons removes any sense of character progression. As a LV 50, you *should* be able to blast through a LV 30 dungeon, otherwise your LV 50 would be meaningless.
Counterargument: Like the BCNMs of FF11, raid dungeons are specifically designed for a particular rank range, and should therefore be completed as designed, especially if there are good item rewards on the line. You rank 50 character does not become meaningless because there is still the rank 50 dungeon that is available to run as well. Additionally, if your only desire is to blast through low rank fluff, then you can always do that on the overworld, which will naturally always be uncapped by design.
@Rentahamster
Included.
'cept for
Because your argument is based on the assumption that the macro system will (soon) be overhauled. (Sorry, I understand your point, and I also consider it a minor issue. However, what you consider a "minor" inconvenience is an inconvenience nonetheless; as such, it's best included only in the contra block).Quote:
Counter argument: A minor inconvenience, on par with every other inconvenience regarding macros in this game. While it's true that we don't need yet another reason to redo our macro bars, the difference between a rank 25 character and a rank 50 character is only 15 abilities that are going to become disabled. Besides, improvements to the macro system and skill assignment system will be implemented in the future as well, so the issue will be less important as time goes on.
@Jinko
There is a poll somewhere in the general forum. The problem was just that, like, 80% of the voters didn't even understand what "cap" in the FFXI sense means.
That was just a side point, since there are no plans in the short term, but the devs have stated that this is a goal of theirs. The main point point was that the difference between rank 25 and rank 50 is the disappearance of only 15 skills, which are not all used anyway (depending on class. It would be more inconvenient for mages, for example). Compared to the problems that the macro system have already, the disruption caused by a delevel-sync really isn't that bad.