Not that I'm supporting the behavior, but a lot of the insulting and abrasiveness comes from the frustration of running the same dungeon 30 times a week to get one drop. I just ragequit a ct run because we got to KB and none of the tanks wanted to MT. We had a volunteer for OT and we had one volunteer to MT even though he was new and had already gotten us wiped once by accidentally aggroing KB, but literally all the other tanks wanted to do was stand at a tower so they wouldn't have to do anything. We wiped at KB twice before another tank got voluntold, and we wiped at the first set of comets because people still haven't figure out how to place them. Honestly, I've not seen much improvement in player skill at CT since it was released, but I know my opinion is just biased because of the fact that I'm having to run the same dungeon so many times each week so I can get one item and I've had so many bad experiences in CT that it gets harder and harder to enjoy the good ones. CT was set up for failure from the start, being a 24 man raid which requires you to use df for at least 2/3 of the alliance, giving you one item a week, and giving that item a roughly 1/16 chance of dropping and still making you hope that you win the roll on it.
