Good job captain
I'm not confused about Twelves wood. I was really just hoping for something more like Sanctuary of Zi'Tah then Yhoator.
No need to remove Grid/BS completely, just expand the routes slightly to give space for extra mobs and a bit of variation etc. I find Limsa more frustrating to navigate, does it really have to be so up and down,? If all the shops/guilds/tavern were all on one level with just the docks being on the level below it might make for a better layout to traverse howver I do like the music in LL to any other city, sticks in my head more. Because of the up and down of LL I decided on U'ldah on release, glad I did, much easier to get around with all the little shortcuts and seems to be the hub of the game atm.
I completely agree. XI zones are magical put that art director to work! Akihiko Yoshida does wonderful characters but these zones have NOTHING special in them. I can literally walk 3 meters to a grassy field that looks like Limsa in real life and that grassy field looks just as boring.
As extreme as this request is, I'd have to agree. The Shroud is more like a dungeon in it's design and not an open forest like Zi'Tah was in XI. Not saying I want this game to be a recreation of XI (maybe I kinda do in a way), but mostly to give a reference to something that actually worked as a zone and left an impression.
Actually, The Shroud is more like The Boyada Tree than Zi'Tah. Which I find to be unacceptable.