No, FATE dailies difficulty is easy enough to solo, its more like button spamming when i summoned chocobo companion. I don't know how far SE going to nerf content that's easy since the first time. Just fix the time respawn.
Printable View
Hang on, where's the logic here?
What relevance has the participation in the PREVIOUS FATE got to do with THIS one? Those players have gone, what does it matter how many of them did it last time? If, say, 10 did it then and only ME needs it now 'mine' will scale to 10?
Your explanation is as clear as mud to be honest, but scaling 'future' events based on 'past' participation seems devoid of logic to me.
That is absolutely wrong. This FATEs are one-time for any player so when it is complete people will not do it again so every time there are new people with irrelevant number of them.
If your idea is to give a player second chance in the case of failed FATE then it is a bad one cause it is already a pain to wait for a single FATE spawn.
And in this case if a single player comes to a FATE which was previously completed by a large group of players then he fails and is forced to wait for next FATE respawn.
You should make FATE difficulty dynamic depending on number of players currently participating in it. You can make adds spawn more often if number is high or spawn friendly NPCs if the number is low. Friendlies may leave battle (or die somehow) if the number of participants increases.
For boss FATEs here is an idea - the boss makes very wide AOE (mostly unavoidable and fast) and gets a buff decreasing incoming damage depending on a number of players hit. Or any other debuff. The buff may be say 20 seconds long to update the boss difficulty if the number of participants changes.
This sounds pretty cool.
I agree that the most difficult part of them is the actual spawn rate but I hope they expand this dynamic difficulty to other fats as well.
There are so many cool fates I'd like to fight but there's no-one around.
For example in Oakwood the fate is almost never an active fight because it does require a party that in most cases just isn't there. (the monster looks really cool though!)
I vote with the other guy in this thread to remove fate grinding for dailies. They are stupid and boring and enough ppl complain about them already. I don't do them myself personally cause like many others have said it requires either a tank or rank 4 bird to solo and the one Magiktek Menace or however it's spelled is horrible with the bugs in resetting position and all the adds that keep coming. With PS4 new players will be coming out so I see a reason for them to be nerfed.
Waiting for Fates should be abolished, as soon as a Fate ends an NPC should pop immediately which you can talk to that will start a new Fate. Also NPC's should be added to the Fates to help like in FFXI Campaign depending on the number or participants.