Ash, I usually agree with your opinion, but in this case, I think you might be a prime candidate for Loyalty Mode.
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Sorry but its not like saying Mages shouldn't have MP. MP runs out and guess what? They replenish overtime. Archers can have a system that is similar.
I was referring to health regen in active mode not in combat. I referred to active mode as combat mode.
Why is it silly to remove the cost of teleporting? It does not negate the need to traverse the massive terrain in anyway. The current system DOES NOT allow you to teleport to any location on the map so why are you reacting as if it does?
I am not saying that leves should not be received in one location but it be active upon receipt. Its funny that everyone is saying that they don't want to be hassled with going to each crystal to get a quest when currently thats how the game is technically setup. You have to activate the quest at the crystal and it works out to be the same. Why is it so hard to grasp the concept of getting the leves in one location and simply executing it whenever.
Tried WoW, Rift, Guild Wars, Spiral Knights, Eden Eternal, Eve,LOTR and some others that I can't remember. However I don't see how that is relevant in anyway. If the game is not enjoyable it does not matter what game I or anyone played before the game is still not enjoyable.
Combat speed DIRECTLY affects the fun of a game. Are you trying to argue that it does not? I am not requesting that it plays like Fable, Street Fighter, Phantasy Star or any of those other fast combat games. Currently its sluggish and not responsive at times. But how dear I say that, cause unquestionably I desire a button masher. :|
Its interesting that you came to this game to specifically escape "simplistic, linear, single-player games that gratify the player based on the simple rush of kill-kill-kill-and-kill-it-now" when this game currently share all of those features but in a more broken state.
Define "activate on receipt", because if you mean what I think you mean, then it's a horrible idea because you would then have no way to efficiently manage leve-linking in party.
also,
while it doesn't allow you to teleport to every location on the map, it does allow you to teleport to almost every meaningful location on the map. One would seldom ever have to travel far on foot outside of gathering if teleportation is free.Quote:
Why is it silly to remove the cost of teleporting? It does not negate the need to traverse the massive terrain in anyway. The current system DOES NOT allow you to teleport to any location on the map so why are you reacting as if it does?
The only thing I agree with is speed/ability to change from active to passive while running.
Other than that... nope. The game is already one big zerg fest... would hate to see it get any easier.
So ranged classes should be able to deal high damage from a safe distance for FREEEEE?
im happy ur not in charge
Why would there be no way to efficiently manage leve-linking? I have only leve linked a few times so do you mind explaining how it would be a problem?
There are fewmeaningful locations and these locations are dramatically dwarfed by the overall size of the game world. Free teleporting would not eliminate the need to travel for there is still 95% of the world that is inaccessible via direct teleportation.