Evasion Down.... lol that is hilarious. Well, at least bards won't have to worry about RoD as a TP sink!
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Evasion Down.... lol that is hilarious. Well, at least bards won't have to worry about RoD as a TP sink!
Well, I guess this will resolve some TP issues at least? Sucks, but I see very few situations where I'd use RoD anymore outside of the free proc.
It's definitely unfortunate. I suppose they saw it was a useful ability, and slapped it onto Warrior so people would finally start asking them to the dance.
10% Evasion Down sure as hell isn't worth 200 TP, however. Perhaps if it was 100 TP, or even 150, it would be a little more balanced. Because at the moment, as long as you are intelligent with your Mythos/Allagan gearing, you'll never worry about Accuracy.
I am just amused at how much people complained about BRD damage being too high and being too mobile and needing a damage nerf so they can "realize their true role as support." Our nerfs to our cross-class abilities can be shrugged off for the most part, but the developers go ahead and nerf one of our best utilities that benefit the entire group and some people have the gall to walk into this thread and say that the RoD nerf was either justified or harmless? Do these people even realize what RoD offered?
I'm a little concerned though, that the person I quoted is also a BRD and could not comprehend the benefits our "old" RoD provided.
I know full well that Rod can be useful however it was never a necessary skill it was never OMG use Rod we need the debuff in any of the turns, it seems pointless to change the skill thats the biggest issue here really of all skills to change why this skill, but the overall impact is minimal really.
Also if you look at all the job changes collectively it seems that they have been made to make warrior more desirable, rather than omg my job has been nerfed look at the bigger picture so many players are really narrow sighted. fyi those that didnt look warrior now has a skill to reduce enemy damage we havent lost the ability to cause the debuff and monk has a damage increase as a party the changes are relatively small and imo have succeeded in balancing the jobs.
i would prefer if they took away ROD and give me another cross skill slot. meheheh at least it'll be something i will be using
Hang on, you run coil and you never use rod on leech bugs on turn 4? Never on muilt stacked snake and never rod on twintania? I find your story hard to believe. War skill only affect 1 target and rod is a aoe. that;s different. It is like SE is FORCE people to use war. Forcing people to change is never a good thing.