Because I love being a healer. But also, I do not make a good leader.
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Because I love being a healer. But also, I do not make a good leader.
Because my FC has 4 tanks already and doesn't need a fifth. Especially since our FC is only 8 players.
It's just plain boring tbh.
I don't really agree. Each role is interesting on it's own
1. I don't think you really played Monk, the rotations change all the time if you want to do optimal damage :P
2. Keeping your party alive and compensating for their mistakes can be extremely rewarding. Like saving a tank's ass with a Benediction/Lustrate spam after your healing partner died to plumes and tank messed up their cooldowns right before mountain buster.
Tank itself is great because you get to decide what your party does in a dungeon. It's also a good feeling when you just stand there and barely take damage (PLD) or take damage but DGAF because well, you're a bloody tank and you have your healer as well! As for why I'm not a tank yet is because on one hand I'm enjoying DPS and healing a lot, and on the other hand am waiting for SE to implement those WAR fixes before deciding which one I like more.
Bottom line is, each role is important in it's own way. Without all of them working together you can't really clear content efficiently (yes, i heard about those 3xPLD 1xWAR AK runs... or was it 1xPLD 3xWAR?)
Mixture of simplicity and redundancy.
Paladin I found incredibly boring, warrior less so, but warrior is obselete in end-game. Plus 99% of pulls as a tank go the exact same way, it's just rinse and repeat every time - it doesn't tend to matter if the mob is a giant heavy hitter, or a tiny weak mob; same rotation to establish and hold aggro, face mobs and position them for optimum DPS/safety, step out any AoE's (but be sure to return quickly to avoid turning the mob). Rinse and repeat ad nauseum.
Same could be said for DPS of course, but DPS tend to have much longer skill chains and variability due to procs.
i do not play a tank because i am very bad at the job in every mmo's i played, if i ever do lvl those up, its gonna be via fates and as a GLD/MAR.
if someone think monk skill rotation is complicate,
that's because their key settings are very wrong.& they don't know what they are doing.
please see this picture
http://i1272.photobucket.com/albums/...ps59c669ea.gif
1-3 key are flank attack, 4-5 are back attack, 6 whatever, Q,E key are dot (time:30s, 18s)
here is how you can do full damage with monk:
1. Q,E,1,2,3,4,5,6
2. E,1,2,3,4,5,6
3. repeat steps 1&2
I will be stopping the OT with this post but: You're clipping all your DoTs, thus clipping your damage if you stick to a fixed rotation. There is also no point in refreshing the DoTs on nearly dead enemy. There is no fixed, best rotation for monk, else there wouldn't be so many posts discussing them.