/wonders how much you charge
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what does he mean about "enough memory" considering I have 6TB of hard drive space, 32GB of ram, and 4 gpus with 6gb of VRAM. I get that this isn't the typical pc but.. whats wrong with making some of this stuff toggle'able?
and srsly.. dx11 ftw cause SLI on dx9 is borked so mmmmmbad.
(oh cute text limit so I have to either not quote someone or edit their quote in order to post)
Sorry software design isn't my strong suit. Explain to me why the ps3 would have anything to do w/ the PC version? In terms of graphic capability of course. They obviously made it possible to run the pc version at a much higher resolution, and to toggle and customize all these effects etc... so why not better textures for the pc version? The PS3 version not being able to run them shouldn't be our problem nor effect us.
If I didn't plan on the ps4 version I would have boughten a ps3 version and im not a moron, I would expect it to not look as good but I understand common sense is a very rare commodity among the internet population. Anyhow, question is legitimate and still stands.
Pro tip Square, enough w/ the 1000 character limit. WE cant even quote ppl ffs
One of few the problems I have with the visuals of ARR (in a design sense) is the random bits of color vibrancy.
They just don't seem to fit most of the more naturalistic gear.
WoW also has hi-resolution textures, which we don't get for a lot of things in this game, and if previous dev posts are to be believed, SE has no plans in improving it - so frustrating. Apparently SE is incapable of constructing their graphics options to allow for a hi-rez toggle.
there is no cant when you program there just taking shortcuts & ps3 has limits, there not using rpg maker.
graphics were smooth in 1.0 in 2.0 there gritty. they can use all the animations from 1.0 on the pc but took a shortcut for the PS3.
zones could still be massive if they made it streaming but they went for the tiny little zone that has to sit in memory the whole time.
The animations in 1.0 were physics assisted. They were dynamic and took alot more to maintain. That's the reason they're worse off now than before. It most certainly is not as simple as interrupting them. 2.0 went with 1) Memory consumption and 2) consistency in mind, especially for the PS3 version.
It's not as simple as "We forgot about gender differences". It's more like "that's another multiple of animations to load per zone".
1.0 is graphically better but 2.0 is so much better designed artistically and functionally that I really can't believe people are complaining. 1.0 looks lifeless, washed out and dull compared to almost any screenshot of 2.0, despite its higher horsepower usage.
And i really should bold horsepower usage, because that game sucked ass at resource conservation.
What do you mean by "most graphical looking"?
Because 1.0 had higher definition textures (including things like bump map), depth of field, better AA, more polycount, colors choices that supported the armor designs instead of making them cheap and flashy, and far superior animations. The new lighting system seems pretty give and take. It tends to be pretty good on the characters with bright light, but kinda cheap looking on the environments. The environment designs got a big boost, but they could really use more clear definition and soft shading from distant objects.
As to why we why "moan and whinge" about it? It's to annoy you. You specifically. No one else. Just you.