...../faceplam here we go again.
In the world of math, yeah Paladin is better on paper. How it plays out practically in the real world versus a Warrior is a different thing all together in terms of what classes bring the table and how much more beneficial are they to a Warrior over a Paladin and vice versa.
At the end of the day it comes down to how comfortable your group can handle the stress of the level of challenge playing a Warrior brings and of course, the player playing the Warrior needs to save Cooldowns obviously for the correct moments or shit hits the fan real quick.
No one has proven that tanking any current content as a Warrior cannot be done yet or supplied any solid evidence of such, just a cluster of theory crafting to show that it doesn't take damage as well as a Paladin.
I am happy playing Warrior as it currently is, some little tweaks to be done here and there to make it less clunky imho, but apart from that, enjoying the challenge throughly.
