In the 7.1 patch notes there is literally more detailed information about the fem Hrothgar arms and the changes that were made than about any of the changes that were made to the character models "based on feedback from the community".........
I just wanted to echo the general sentiment of my friend circles being rather negative as well. I can't think of anybody I'm close with saying "gosh I love my character after the update! 0 problems whatsoever!". I play with a handful who are raiders first and foremost and they fall into the category of "I don't really care, looks fine", but the vast majority of my circles say "some parts look great but xyz about my character really bothers me".
I've seen some wondering if they could mod the old face back in. Several console players chiming into that conversation to say "I wish I could". Some fanta'd to another race because their usual face doesn't look right anymore. Some are unhappy with how the hair no longer looks black and the difference in shine between different styles. Some are upset about the aging/de-aging of the faces.
I do feel it's pertinent to say that because I'm a 3D artist for games and because I'm vocal about my dislike for the graphical update's effects on my face, people do probably see me as the person to talk to about these concerns; I'm very likely to hear more negative opinions because people want my help identifying where the issue comes from or just to commiserate. But I still think that looking at the people I played with before this update and coming back with at least 50% of them being between somewhat unhappy with the changes ranging all the way to "I really hate this"... not a great consensus, to be honest.
Not to discount people's frustrations with the changes, but myself and my group of friends actually very much enthusiastically enjoy the changes. The second I logged into 7.0 I screamed about how good my character looked, and everything looked exactly how I wanted it. I'm still in awe over how good the game and my character looks every time I log in. Just figured I'd share since most people were saying that nobody they know actually enjoyed the update.
Same, everyone I know loves the update. It's important to keep in mind we're all in our little bubbles whatever side of the issue they may be on.
I'm not surprised honestly, I never expected them to implement all the feedback and I was genuinely very pessimistic about it given their vague responses to us. It's a shame really, I stopped looking at my character until recently to check the twitching eyebrow bug that I wanted to report.
I have the exact same feeling, and my face 4 male viera is my baby... But he looks like he's gaining weight. Which, while it's actually appropriate for his story, isn't really a change I wanted to see permanently in game. I think this recent update fixed his lip issues, but he still has a smoother jaw than he used to and bigger cheeks. I felt crazy for being the only one who noticed, too.
I have no idea what they did with the /annoyed expression, but it's completely different. The inner eyebrows raise more and it gives it more of a concerned expression, but I didn't have the photos to compare myself, just that I KNEW it was different, so thank you for the evidence.
Sigh. I feel like this face is so unpopular that it won't get fixed. I'm trying to console myself a bit and tell myself it's not as bad as I think, but I love my boy. He's my rp main, I've been rping on him for a year now, he's based off of my late bunny. I CAN'T change him. But he's been changed... I can't get over how they made him softer. I wanted a strong viking man...
I think its a combination of the light hitting our cheeks/chin different (look at how your bun's chin catches the light in your old pictures vs the new for the clearest example of what I mean) + the noses no longer being shaded to look flat like bunny noses. Its hard to describe but its like every update sands down the angular features a little more which makes the face feel increasingly puffy and round.
Meanwhile, I used to play male Viera face 4 for a long time before Dawntrail, then had to change it because it was wrong in ways I couldn't explain, and after way too many fantasia experiments and playing alts, I only just went back to male face 4 on my current main because in 7.1 I love the look again and it's just right. I've got my Endwalker character back except slightly more realistic, which I prefer.
It's kind of impressive really how all these changes manage to make almost everyone unhappy on at least one occasion, and now everyone wants to halt the changes at a different stage. For me personally, I'd say "Yes, please stop right here, this is good."
I ended up putting together more descriptive images of the limbal ring issue, it's still really bothering me how inconsistent the color is.
To start, this is the color swatch my character's limbal rings are and how they look in the aetherial sea background in character creation/the aesthetician
https://i.imgur.com/oByjjGP.pnghttps://i.imgur.com/UV7AxHq.png
In this zone her limbal rings are darker than her iris, but as soon as she is put in any outdoors environment they get lightened substantially.
https://i.imgur.com/8LdEr0m.png
If the effect is meant to be for them to glow, why are they brighter at day time than in the dark?
as well, there seems to be a strange gradient effect happening at sunrise/sunset now that was not previously there, or if it was was far less noticeable. this gradient is also present on the character info screen. this has been more noticeable to me on characters with extremely light limbal rings where they'll just have a speck of neon color when examining them
https://i.imgur.com/f8MLCUj.pnghttps://i.imgur.com/23C8P5o.png
The environment that closest replicates what her limbal rings looked like prior to 7.1 I've been able to find has been in the Tulliyolal inn room, too bad it's not this way everywhere.
https://i.imgur.com/h6G9gYi.png
They're not currently in a state where it feels good to keep using them, but my characters impression changes without them even though the effect is subtle. I kinda feel like her iris is too bright too but I'm not sure if I'm just going crazy from staring at eyes for so long.
Before, people with light color limbal rings were disappointed and now people with darker ones are upset... the back and forth between the two extremes is frustrating and I hope that they will be more transparent with what they intend to change and what is working as intended because just praying that an aspect of my character I like is going to stay how it is in the next patch is making new patches less exciting and more anxiety inducing. It sucks getting used to how your character looks just to have the rug pulled every few months.
I happened to have the Endwalker benchmark open while reading sleepystaccato's post, so here are some 6.X references in case you want them:
https://i.imgur.com/kWrxyLf.png
(I don't know if the color of the iris is accurate, but the limbal ring is the same as what you posted)
From left to right: Aether environment, Black Shroud day (in the shadow, backlit), and Black Shroud night
100% agreed with how this is anxiety inducing, I'm very worried that if they decide to fix/revert the darker limbal rings it will have an impact on the brighter ones and I'll lose my character again in 7.2.
Thanks for taking these, I wanted to grab them myself for comparison but I don't have the Endwalker benchmark on my new pc.
It's awful that either way they've gone in 7.x has negatively effected one or the other groups characters and I wish at least for limbal rings they'd just revert to however the were rendered pre-graphics update.
Is there a thread anywhere talking about the loss of the red subsurface scattering for Au Ra? I know they did that because people complained, but I thought it was beautiful and I feel really robbed. Horns will have a layer of dead keratin, but they still have blood vessels in order to grow, so their arguments didn't make sense anyway. If you shave an animal's horn down too much it will bleed. Were the people complaining even au ra mains? I never saw the posts Yoshi P was talking about anyway, everyone I know loved it. Could we have a toggle at least?
I had reserved from saying anything because I wasn't sure how it would look when they changed it, but it looks really sad compared to how pretty it used to be.
Edit to add: Also her pupils being so much larger in 7.0 and the inner edge of the iris being darker means she looks like she has black holes for eyes with the blue limbal ring around it. I know the larger pupil looks good without limbals and with some color combos, but it really made my character look strange. I miss being able to see the color of her iris. I'll deal with it though, I'm more sad they took the pretty color from the horns and tail.
Fair enough! The only people I've really seen talking about the Duskwight eyebag "nerfs" on other websites don't know that Duskwight never looked like that in the first place, so I projected. Point still stands. It is ridiculous to think that massive character/vibe changes should stay regardless of whether or not you personally like them.
(Wildwood are whack.)
As far as I'm concerned, this whole graphics debacle should have lit the fire under their ass to have the character creator updates in 8.0. Really no excuse at this point. I don't care about the code excuse anymore - it's their job and we pay for them millions of dollars to tackle these sorts of projects.
Does anyone mind checking if the skin tone of your character's face and neck matches your smallclothes body since 7.1? I'm seeing a mismatch for Keeper of the Moon F Miqo, most apparent on very light skin tones.
Bug report thread here: https://forum.square-enix.com/ffxiv/...qo-te-F-Face-4
The body skin looks a shade more yellow, giving a disconnected feeling from the head. It stands out the most in low to medium lighting environments. In direct sun the difference gets washed out.
https://i.imgur.com/tIuXGCD.png
https://i.imgur.com/5NQTEil.png
https://i.imgur.com/bGrDEzd.png
https://i.imgur.com/um3lYAg.png
https://i.imgur.com/GoX79Fg.png
The blood vessels in horns are in the bony core of the otherwise keratin structure. You wouldn't see them illuminate pink in the manner Au Ra horns did before this patch. I do think some subsurface scattering makes sense, but it should match the outer color of the horns -- which is what I thought we were going to get for this fix, but alas.
In the cutscene when you wake up on the boat at the beginning of the 7.0 MSQ, it was glowing just as red (despite the lighting being on the other side of the head).
I've seen similar feedback from Au ra M Face 2 players.
It would already look a lot less weird if the parts that are not directly exposed to light were not changing color, and if the translucency color was affected by the color of the light.
But that's advanced graphics stuff, and this is an MMO with tons of technical constraints, so it's probably not possible.
Still, I'd rather not look like Rudolph the reindeer at random times if I can avoid it.
@faiarrow and azaleai: the English forums are not as heavily moderated as the Japanese ones, but if you're going to post feedback on the Japanese threads please avoid sharing TOS breaking stuff like normal map data... It doesn't matter if you got permission from azaleai, Square Enix didn't give anyone permission to rip their game files.
I don't mean to be dismissive of anyone here, but I wanted to add on to this, too.
I can definitely understand why some people think it's cute (and it certainly did look cute on many characters), but I feel like a lot of people forget that Raen can have blue, green, purple, grey, cool-toned dark browns, and so on for skin color options, too.
This made that bright red/pink contrast look really, really unpleasant on basically a lot of non-neutral and non-peachy skin color options. And the light, neutral tone of Raen horns don't adjust to skin color enough--like, say, Elezen ears do--to make that glow that goes through them less glaring and unpleasant.
While it looked fine on my both of my Raen (my ♀ one has red-toned brown skin, and my ♂ one has outright red skin), I had a couple of friends with blue and dark, ashy-skinned Raen who absolutely despised the glow for its color alone. I'm personally happy for them that it's gone, because I don't think what it added to my Raen was worth it for what it did to theirs in exchange.
I just wanted to mention this because I feel like everyone who wants it to stay tends to have peachy or neutral skin colors... I don't mean this as an attack or anything, but just a request to consider how important color scheme balance is to some people.
Though, color issues aside, I also agree with SchwarzwaelderTorte in general in thinking the glow itself just looked really awkward and way too intense far too often.
Some bold person (and I'm personally very grateful to them for their dedication) looked through all changes to character models and made a list.
Numbers in brackets refer to faces in the character creation screen; in most of the cases, changes affect also their twins from another clan.
Minor changes (like scar placements, eyebrows, facial hair, lips, eyes, eyelids, eyeleashes)
Midlander males (1, 5, 7)
Highlander females (2, 4)
Elezen males (3)
Elezen females (4)
Roegadyn males (1, 4)
Au Ra males (4)
Viera females (1, 3)
Au Ra females (3)
Moderate changes
Miqote females (2, 3, 4)
Roegadyn females (1, 3)
Major changes
Au Ra females (4) - eyes
Almost every race/gender/face combination got their philtrum reduced. There were some other texture changes (like Midlander girls got their eye shadow restored), but they are hard to document. Also, the 7.1 patch updated lots of hairstyles (more than 500 hairstyles have been changed).
It would be nice if SE dared to make a list of changes and not some obscure mentions that something has been updated.
P.S. My description is intentionally vague, but if you want to find the initial file and thank the person who's done this tremendous amount of work, you can find them in the discord dedicated to character appearances.
Are the numbers here referring to specific face features, or the actual face numbers?
I notice Midlander female isn’t mentioned, and it looks like they at least attempted work on the eye bags, but not much else, at least not on the face I’m using. Might have just been a shadow change, because I can still notice them.
While they did change the philtrum, it also seems to be only in regards to how its shadows display. They did not correct the ones that were made wider or narrower than they were before in relation to their lip shapes. My copium is that maybe the upper lip fix was too complex to get in by patch release, and that we will see that fixed along with philtrum shape. Fingers crossed.
Here's the download link if you want it.
https://archive.org/download/ffxiv-o...6.0-Endwalker/
The newest bug report I made on Face 2 F Miqo'te eyebrows got moved to "Working as Intended." :(
I don't understand how something that looked so good in the first benchmark (even if not fully accurate to old shape) could be intentionally deformed into a pinched, angry line that looks like a black sharpie was then drawn over it.
Eyebrow #3 for example is quite literally now just a line.
https://i.imgur.com/KHlBT5D.jpeg
Thank you! Sometimes I feel crazy being one of the few people talking about this when those eyebrow changes are just so, SO extreme...
I don't know, should I start a thread petitioning specifically for a change to Face 2's eyebrows? If it really is intentional, they won't change it unless enough people speak up saying they don't like it.
Even the CC icon of the face option still has a curve and a softness to it...
https://i.imgur.com/GKDFReH.png
Wish they'd let us go back to pre 7.0 features. The new character looks absolutely nothing like my old character. And he looks even worse in game.
https://i.imgur.com/yZdPk5Q.jpeg
I did notice improvements to my lalafell mouth not looking so strange in certain lighting. There are still issues with eye colors not standing out as much as they used to, lips not being right shape for multiple races.. etc.
I've been bothered by the changes to my Viera's expressions since 7.0. My friends are already tired of hearing me complain about how empty or fake they look (all the smiles seem forced. It looks like it got a bit better in 7.1). I changed my character's lips because the ones I used before got too big and made my character always look sad. I also changed the eye color to something more vibrant because the new eyes felt lifeless. But the face? You can send me as many fantasia potions as you want, none of them will change it to anything remotely similar—it was unique. The others have always been rounder and focused on looking youthful.
It might be that the shadow is helping the face in image 1, but if you look at the chin, you'll see that the face has definitely become rounder. When I logged in after 7.1, I was really bothered and tried several cities and different lighting conditions because something felt off about it. That’s when I came to the forum and found someone who noticed the same change. I believe that, since it’s rounder, even if I managed to run the BM with the new Viera, the shadow wouldn’t match the previous one because I feel like the cheeks are bigger. As the previous person said, it feels like my character gained weight.
Not sure if this is appropriate to post in here but the newly announced FFXIV Mobile trailer seems to be using old graphical assets to a degree. There's not a lot of player face focus but the Dunesfolk eyes look a lot like the old version. I also noticed some of the eyes had the old catchlights.
I can't say for certain that they are fully using the old assets or to what degree the graphics resemble EW until it actually comes out, but it might be interesting to keep an eye on if you've also developed a fascination with the graphics update.
https://i.imgur.com/JmxKfQm.png
If playing a mobile version of FF14 is what it takes to see old characters faces then so be it.
If the game is as big as the trailer implies, it probably started development during EW or earlier, so it would make sense for it to use older assets. I'm more fascinated about what engine are they using, because there's no way that crystalTools-Luminous hybrid monstrosity XIV and XVI runs on can run on mobile platforms.
I've also been looking at this announcement lol
It is really interesting to see the eye highlights back to how they used to look, and even beyond characters the "atmospheric perspective" (the blue fog over distant landscapes, which creates added depth and also makes it easier to visually separate the foreground and the background) that was very present before 7.0 and almost completely gone post-graphical update is also back in this mobile version.
And yet, even if it looks "like the old graphics" there are still signs of improvements, like the metallic surfaces in the Gold Saucer look more reflective without being blinding, the lighting in the Titan duty seems to be a lot better, and even the shaders and textures on Titan himself seem more up to date.
But it's difficult to say if any of this will actually look like that on release, I think everyone here has learned their lesson in that regard... (some of those images have also clearly been painted over, like the grass on the La Noscea screenshot, and that Astrope mount looks almost AI generated...?)
(and we still have no clue what the gameplay will actually be like... or if this game has any bright future or will meet the same fate as many other Square Enix mobile games)
Also, I found out that on the Japanese (and Chinese) version of that title's website, there's a whole paragraph dedicated to how they tried to faithfully recreate the graphics, which has been curiously omitted from the English translation.
Again, at this stage it could just be PR talk with no substance, but it was interesting that they went out of their way to explain all that.
This is pretty crazy to read.
Quote:
Each race has its own unique production process. For example, in creating the Hyur male, it is important to convey a calm and friendly personality. In designing the textures for the character's face, we sought a naturalistic finish that accentuates the character's personality by avoiding excessive realism and flamboyant details and instead focusing on the style of the original work. In addition, in the creation of Lalafell, applying the same techniques as for the Hyur men would result in dark shadows on the face.
(DeepL translation)
Yeah that was one thing that struck me when looking through this thread, was that it felt like maybe there were too few hands doing the work for the graphic update. Each race should have it’s own process and it’s own artists working on them, and it feels like that didn’t happen. More like too few people being rushed way too much and working on too many assets, because a lot of the things that use to make the races look unique look really samey now.
If it’s F2P, or gets included with our subs somehow I might try it. From what I can tell so far, it’s a standalone game, so it’ll be interesting to see what all is included.
Bump so it doesn't get buried.