Contd.
Delirium could be a 30-second cooldown that grants you a Dark Arts stack? Or, if you really want to keep a burst skill on a 60 second CD, it could be changed to just be like Gnashing Fang (Scourge animation, 3.0 Delirium animation, Power Slash animation) while doing the same damage and restoring the same MP as three free Bloodspillers in a row. Losing free Quietus doesn't feel like an issue to me, considering EW brings two new AoE-focused skills.
As to what to do with the new abilities... I have very little idea. They don't really work with the rest of the kit. It's been evident that in ShB, SE already struggled to give DRK new abilities (we got a combo AoE everyone else got early, Dark Missionary, and Living Shadow, and EoS/FoS which replaced Dark Arts and Dark Passenger). EW is even worse on that front.
- Traits — frankly, I have no idea. They're very boring. Making LS sync to your ability use would be good, but too complex for current SE design.
- Oblation — could tie it into EoS interactions, 10% DR non-EoS, an additional 10% DR for the first 4 seconds (as is the current zeitgeist) with EoS.
- Salt and Darkness — not sure. It's an obvious placeholder, something to weave during the opener and then just use whenever SaE is available. Good for dungeons, kinda meh for everything else.
- Shadowbringer — um...maybe make it restore MP/Blood? Seriously, this ability doesn't really fit anywhere, you just press it when it's available during raid buffs. Then again, it overloads the already busy opener, so perhaps it should be a GCD instead?
