I won't mind a button-trigger action near certain points of the terrain... just not free jumping anywhere.
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I won't mind a button-trigger action near certain points of the terrain... just not free jumping anywhere.
There has been no jumping mechanics in Final Fantasy before FFXIII (and even then it was automatic), thus I can't say it's very FF-esque at all. One of the best action games of the last decade (MGS, Demon's Souls) didn't have jumping, so the excuse of the game being somehow "inferior" for not having it doesn't apply either.
Aesthetically it can enhance it but the point is that when done wrong it will look dumb. Final Fantasy as a series and as an MMO is more classy than other MMO's, thus free for all jumping around does not enhance the aesthetics, but the opposite. Making it an action that happens when needed (maybe by a press of a button or automatically) is more classy and makes sense. Limitations are not always a bad thing, just like your name always starts with an uppercase letter and you can't use numbers or any weird letters in your name for the aesthetics' sake. The female models are also not merely a pair of huge boobs and ass, and the equipment stays for the most part classy even if mildly revealing. It is simply more classy that way, and so is jumping when you can do it only when needed.
It's sad that our most viewed thread is about jumping. All of you that are stirring up controversy in here are like a bunch of wig-wearing, bald old men stuck in tradition. "Send the troops to fight those damned Colonists! We aren't going to stand for those Americans not paying us taxes! Screw em'!"
For God's sake you are GAMERS! Most of you are under 30 years of age. Stop acting like a bunch of old people!
From what I understood, they don't want to implement jumping just to get around the terrain easier but rather as a form of expression/emote for the player. (See page 44)
Still, I think the Monster Hunter way of jumping would be a perfect fit for Final Fantasy XIV. It worked in XIII as well after all, only that is was bound to very specific points and didn't trigger at any ledge. Which was less than optimal.
Sad that even reading skills have deteriorated to a point where people don't understand complex sentences anymore. In LittleLaLa's post there is a semicolon. I give you the decrypted version.Quote:
Originally Posted by LittleLaLa
There, mystery solved and Kudos to LittleLaLa for what i think was an intentional troll attempt for the illiterate masses.Quote:
Sure it's irritating sometimes getting stuck on a rock you cant jump in real life, but lets not throw realistic design completely out of the window. Its unlikely a character in this game would rather huff it up a dangerous-footing of rocks than just go 2 feet to the left and walk/run up a gentle slope.
Doubleplusgood!
There's no notable jumping, especially in "main" FF titles, in Final Fantasy. The extent of Jump is usually in cut-scenes, the movies, automatically and as an ability.Quote:
Originally Posted by Betelgeuzah
The main point about it being "Final Fantasy" is that there is dramatically impossible jumping animations when it is done in FF (and hardly realistic at all).
To follow on SE's style, if they added cool animations for these jumps similar to how they animate them, then it would be pure win. NOT if everyone could run around spamming them. They would have a realistic length of time to do them. From in the air to when they land, and the delay of landing.
The limitation would be like a glorified emote that could only work while at 100% stamina (it's easy to add delay or limitations).
I've been proposing an "Auto-jump" since Alpha. Everyone kept saying that programming the terrain for jump/hop/climb points would be a lot of effort and simply adding jump/climb seemed reasonable (and it does from that aspect). I'm not sure if it's true or if they could just design the terrain edges a special way and then copy-paste so the rules apply everywhere.
Either way, it seems that not many people have a problem with using Zelda's system of jump/climb. If we all agree on something, then they will recognize it and likely develop/implement changes.
This is a back & forth argument no matter what. Let's show SE that we can settle on something. Auto-jump or Zelda-like system is something everyone seems to be in favor of.
I think what the playerbase wants is more important, and what the playerbase wants is anything but bunnyhopping, from what I've seen.
Personally I think having areas you have to climb up to and gaps you have to jump across would make exploring and traversing the world more enjoyable and less monotonous. Adding jumps as only a 'form of expression' is entirely useless and unrelated to the issue that brought up jumping in the first place.
First off, I must assume that people saying there were no jumping mechanics in FF before FFXIII never played FFT, FFTA, FFTA2, etc... all "Final Fantasy"-branded games in which you character automatically jumps over obstacles when the distance is jumpable. I therefore gather that this anti-jump ultraconservative understanding of FF games is either incomplete because they have not played these games I mentioned, or a misinterpretation of what makes a FF game a FF. In either case, it defeats the argument that jumping would kill the FF atmosphere.
In addition, I would like to add that the jump/no jump discussion is probably the most viewed and discussed topic because it's not simply the discussion between those who want jump and those who do not. It is iconic of the argument between a retrograde way of understanding games that has led FFXIV to the state in which it is right now, and an innovative way of understanding games that seeks to make FFXIV a modern MMO, with modern mechanics that allows for more freedom of play.
I do not refer only to freedom of gameplay, but also freedom from the FFXI-bred behavior that leads players to want to control what others do, as is examplified by the many topics in this forums: "I don't want jump because everyone else will be jumping around, even if I won't", "I don't want pvp in the game, even if I can choose not to participate", "I want everyone to adjust to a system that clearly isn't working, not even for the devs", "Hey devs, don't listen to the requests", etc...