Originally Posted by
Moogly
See, exactly what I'm talking about.
Community creating rules that goes against the original dev team choice.
Taking your example, why would people stop playing war because of the stance change penalty ? Because top tier didn't like it, and people emulate the best (some do it because they know they will always be right that way...). But did that stance change penalty really made the WAR that bad, so that it was totally unplayable and definitely not suited for any high level content ? I highly doubt so.
But still, some people will kick WAR from raids : "your class is not OP". But 99% of the time, the kicker isn't at top tier level. And 50% of the time, he doesn't even understand why the WAR is bad to begin with... the community just said so...
Understand that what devs are trying to prevent, is not bad gameplay or anything.
It is that kind of community driven behaviour that sometimes lead to harassement that they're trying to prevent.
And that debate will go on forever anytime the community's choice will conflict with the developer's choice. That is because player's objective is to clear content, when developer's objective is to make the game social interactions as friendly as possible by making the game more accessible (healer DPS being considered as a high skill level playstyle).