The tedious way of crafting has turned many away from even helping others shouting for help. What will be done to make crafting faster so people wont spend 30minutes making a few items or faking AFK.
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The tedious way of crafting has turned many away from even helping others shouting for help. What will be done to make crafting faster so people wont spend 30minutes making a few items or faking AFK.
I'd very much like to know if there are plans to restore the originally spoke of discount for Final Fantasy XI should your Square-Enix Account have active subscriptions in both that and FFXIV.
This is a grave concern for me as, if there is no discount, I'll be forced to quit one or the other, saying goodbye to one of my groups of friends and feeling somber about it afterwards. Please consider either a discount for FFXI or reduced price for FFXIV. $3 per character ID is too much.
Is Dark Knight in the works at all? I dont think PLD should exist without DRK!
can u guys make the charcter move while doing normal attacks, abilities and some of the weaponskills?
Are there any plans to change the payment options?
Especially ClickAndBuy as we have seen many players expressed dislike for it.
We need to be able to trade items to other people, regardless of damage. When I'm assisting my friends on the field, I don't want to have to worry about the items I give them being damaged.
Don't prohibit the trading of damaged items, just indicate HOW damaged they are.
526 replies only three of which containing the question about Alt+Tabbing. You people need to step it up.
So, S-E, how about that? Alt, can you tab it?
With the introduction of Jobs in 1.21, will Jobs be the soul focus of the game there-after? And if not, then will Classes get their own personalities as well? I would like Gladiator to have it's own recognizable identity.
Example: Gladiator from FFTA which used elemental weapon abilities (like how Gladiator now has Red Lotus Blade and is fire based). I liked the armor style and idea that they really gave each class their own flavor in those games, so I'm curious if there are plans to truly marry the Class and Job system, or will the Job system completely take over?
Will Arcanist and Musketeer be released any time soon?
How does Square Enix plan to balance classes in certain situations? i.e. I had to level Lancer to fight Ifrit, because my primary class, Pugilist, is nearly useless and/or undesired for the task.
You mentioned a more complex and interactive battle system involving changing position relative to an enemy to gain certain effects, will you be doing something as complex as this to Battle Regimens, but with certain skill combinations such as Leg Sweep and Concussive blow tripping up an enemy, or Shield Bash and Skull Sunder causing silence, palaysis, and heavy perhaps as examples?